Searched refs:Module (Results 1 – 4 of 4) sorted by relevance
1 # Building the ART Module8 The recommended way to build the ART Module is to use the `master-art` manifest,15 The ART Module is available as a debug variant, `com.android.art.debug.apex`,82 2. Ensure the ART Module is built from source:88 If this isn't set then the build may use prebuilts of the ART Module that100 Prebuilts are used for the ART Module dependencies that have sources outside the101 `master-art` manifest. Conversely the ART Module may be a prebuilt when used in107 Module.113 * `packages/modules/ArtPrebuilt` for the ART Module APEX packages, if present.115 * `prebuilts/module_sdk/art` for the ART Module SDK and other tools, needed to[all …]
322 if ctx.Os() != ctx.Config().BuildOS || ctx.Target().HostCross || ctx.Module().IsSkipInstall() {382 func artHostTestApexBundleFactory() android.Module {404 func artGlobalDefaultsFactory() android.Module {412 func artDebugDefaultsFactory() android.Module {419 func artDefaultsFactory() android.Module {427 func libartDefaultsFactory() android.Module {435 func libartStaticDefaultsFactory() android.Module {443 func artLibrary() android.Module {453 func artStaticLibrary() android.Module {462 func artBinary() android.Module {[all …]
5 // apex, sdk, and module_exports modules that make up the ART Module by calling
235 func installCodegenCustomizer(module android.Module, t moduleType) { argument