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Searched refs:discard_blocks (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dcode_sinking.cc152 const ArenaBitVector& discard_blocks, in AddInstruction() argument
156 if (!discard_blocks.IsBitSet(instruction->GetBlock()->GetBlockId()) && in AddInstruction()
165 const ArenaBitVector& discard_blocks, in AddInputs() argument
168 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs()
174 const ArenaBitVector& discard_blocks, in AddInputs() argument
177 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
180 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()