| /developers/build/prebuilts/gradle/PictureInPicture/kotlinApp/ |
| D | README.md | 4 This sample demonstrates basic usage of Picture-in-Picture mode for handheld devices. 6 Picture-in-Picture mode. On Picture-in-Picture screen, the app shows an action item to 12 As of Android O, activities can launch in [Picture-in-Picture (PiP)][1] mode. PiP is a 13 special type of [multi-window][2] mode mostly used for video playback. 15 The app is *paused* when it enters PiP mode, but it should continue showing content. For this 20 To specify that your activity can use PIP mode, set `android:supportsPictureInPicture` to `true` in 22 `android:resizeableActivity` to `true` if you are supporting PIP mode, either on Android TV or on 27 activity should behave when it is in PiP mode. You can also use it to call 28 [setPictureInPictureParams()][8] and update the current behavior. If the app is in not PiP mode, it 32 available for PiP mode. The aspect ratio is used when the activity is in PiP mode. The action items [all …]
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| /developers/build/prebuilts/gradle/PictureInPicture/ |
| D | README.md | 5 This sample demonstrates basic usage of Picture-in-Picture mode for handheld devices. 7 Picture-in-Picture mode. On Picture-in-Picture screen, the app shows an action item to 13 As of Android O, activities can launch in [Picture-in-Picture (PiP)][1] mode. PiP is a 14 special type of [multi-window][2] mode mostly used for video playback. 16 The app is *paused* when it enters PiP mode, but it should continue showing content. For this 21 To specify that your activity can use PIP mode, set `android:supportsPictureInPicture` to `true` in 23 `android:resizeableActivity` to `true` if you are supporting PIP mode you only need to 27 activity should behave when it is in PiP mode. You can also use it to call 28 [setPictureInPictureParams()][8] and update the current behavior. If the app is in not PiP mode, it 32 available for PiP mode. The aspect ratio is used when the activity is in PiP mode. The action items [all …]
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| /developers/samples/android/media/PictureInPicture/kotlinApp/ |
| D | README.md | 4 This sample demonstrates basic usage of Picture-in-Picture mode for handheld devices. 6 Picture-in-Picture mode. On Picture-in-Picture screen, the app shows an action item to 12 As of Android O, activities can launch in [Picture-in-Picture (PiP)][1] mode. PiP is a 13 special type of [multi-window][2] mode mostly used for video playback. 15 The app is *paused* when it enters PiP mode, but it should continue showing content. For this 20 To specify that your activity can use PIP mode, set `android:supportsPictureInPicture` to `true` in 22 `android:resizeableActivity` to `true` if you are supporting PIP mode, either on Android TV or on 27 activity should behave when it is in PiP mode. You can also use it to call 28 [setPictureInPictureParams()][8] and update the current behavior. If the app is in not PiP mode, it 32 available for PiP mode. The aspect ratio is used when the activity is in PiP mode. The action items [all …]
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| /developers/samples/android/content/ShareActionProvider/Application/src/main/java/com/example/android/shareactionprovider/content/ |
| D | AssetProvider.java | 79 public AssetFileDescriptor openAssetFile(@NonNull Uri uri, @NonNull String mode) in openAssetFile() argument 93 return super.openAssetFile(uri, mode); in openAssetFile() 99 return super.openAssetFile(uri, mode); in openAssetFile()
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| /developers/build/prebuilts/gradle/ShareActionProvider/Application/src/main/java/com/example/android/shareactionprovider/content/ |
| D | AssetProvider.java | 79 public AssetFileDescriptor openAssetFile(@NonNull Uri uri, @NonNull String mode) in openAssetFile() argument 93 return super.openAssetFile(uri, mode); in openAssetFile() 99 return super.openAssetFile(uri, mode); in openAssetFile()
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| /developers/build/prebuilts/gradle/BasicImmersiveMode/ |
| D | README.md | 5 Sample demonstrating the use of immersive mode to hide the system and navigation bars for 11 'Immersive Mode' is a new UI mode which improves 'hide full screen' and 'hide nav bar' 14 This sample demonstrates how to enable and disable immersive mode programmatically. 16 Immersive mode was introduced in Android 4.4 (Api Level 19). It is toggled using the
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| /developers/samples/android/ui/window/BasicImmersiveMode/ |
| D | README.md | 5 Sample demonstrating the use of immersive mode to hide the system and navigation bars for 11 'Immersive Mode' is a new UI mode which improves 'hide full screen' and 'hide nav bar' 14 This sample demonstrates how to enable and disable immersive mode programmatically. 16 Immersive mode was introduced in Android 4.4 (Api Level 19). It is toggled using the
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| /developers/build/prebuilts/gradle/AlwaysOn/ |
| D | README.md | 5 A basic sample showing how to support ambient mode for native Android Wear apps. 10 …hods for supporting your native app staying on the screen when the Wear device enters ambient mode. 12 …nt, onUpdateAmbient, and onExitAmbient to allow the simple native Wear app to support ambient mode. 14 In ambient mode, this app follows best practices by keeping most pixels black, avoiding large block… 16 In addition and most importantly, the app sleeps while in ambient mode for 20 seconds between any u…
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| /developers/samples/android/common/src/java/com/example/android/common/assetprovider/ |
| D | AssetProvider.java | 79 public AssetFileDescriptor openAssetFile (Uri uri, String mode) in openAssetFile() argument 87 if (!"r".equals(mode)) { in openAssetFile()
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| /developers/build/prebuilts/gradle/BeamLargeFiles/Application/src/main/java/com/example/android/common/assetprovider/ |
| D | AssetProvider.java | 79 public AssetFileDescriptor openAssetFile (Uri uri, String mode) in openAssetFile() argument 87 if (!"r".equals(mode)) { in openAssetFile()
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| /developers/build/prebuilts/gradle/ImmersiveMode/ |
| D | README.md | 5 One of the features introduced in KitKat is "immersive mode". Immersive mode gives the 7 click the "Toggle immersive mode" button, then try swiping the bar in and out!
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| /developers/samples/android/ui/window/ImmersiveMode/ |
| D | README.md | 5 One of the features introduced in KitKat is "immersive mode". Immersive mode gives the 7 click the "Toggle immersive mode" button, then try swiping the bar in and out!
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| /developers/build/prebuilts/gradle/DarkTheme/ |
| D | README.md | 15 Night mode in AppCompat and Material Components 18 AppCompat has had "night mode" APIs for a number of years now. It allows developers to 19 implement dark mode in their apps using the -night resource qualifier. The [Material Design 30 extract hard-coded values and switch them out when the configuration changes to night mode. 31 For example, we use a different primary colour in dark mode. Check `values-night/colors.xml` 34 Tell AppCompat what mode to use by calling [`AppCompatDelegate.setDefaultNightMode()`][2] or 60 active, this screen will be automatically themed to be dark-mode friendly. The system will 96 - *Different colorPrimary/colorsecondary for light/dark mode*. We define the primary color 112 hard-coded to be suitable for light mode. To opt the Fragment in for Smart Dark, we set
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| /developers/demos/JustForUs/justforus/src/main/java/com/example/android/justforus/ |
| D | AssetProvider.java | 92 public AssetFileDescriptor openAssetFile (Uri uri, String mode) in openAssetFile() argument 100 if (!"r".equals(mode)) { in openAssetFile()
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| /developers/samples/android/media/HdrViewfinder/Application/src/main/java/com/example/android/hdrviewfinder/ |
| D | ViewfinderProcessor.java | 94 public void setRenderMode(int mode) { in setRenderMode() argument 95 mMode = mode; in setRenderMode()
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| /developers/build/prebuilts/gradle/HdrViewfinder/Application/src/main/java/com/example/android/hdrviewfinder/ |
| D | ViewfinderProcessor.java | 94 public void setRenderMode(int mode) { in setRenderMode() argument 95 mMode = mode; in setRenderMode()
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| /developers/samples/android/ui/graphics/PdfRendererBasic/ |
| D | gradle.properties | 8 # When configured, Gradle will run in incubating parallel mode.
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| /developers/samples/android/renderScript/BasicRenderScript/Application/ |
| D | project.properties | 15 renderscript.support.mode=true
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| /developers/build/prebuilts/gradle/BasicRenderScript/Application/ |
| D | project.properties | 15 renderscript.support.mode=true
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| /developers/build/prebuilts/gradle/RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/ |
| D | MainActivity.java | 342 for (int mode : modes) { in createThumbnail() 343 mFilterMode = mode; in createThumbnail() 344 float f = getFilterParameter(parameter[mode]); in createThumbnail() 351 ThumbnailRadioButton button = (ThumbnailRadioButton) findViewById(ids[mode]); in createThumbnail()
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| /developers/samples/android/renderScript/RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/ |
| D | MainActivity.java | 342 for (int mode : modes) { in createThumbnail() 343 mFilterMode = mode; in createThumbnail() 344 float f = getFilterParameter(parameter[mode]); in createThumbnail() 351 ThumbnailRadioButton button = (ThumbnailRadioButton) findViewById(ids[mode]); in createThumbnail()
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| /developers/samples/android/tv/ChannelsPrograms/Application/src/main/java/com/example/android/tv/channelsprograms/playback/ |
| D | SimplePlaybackTransportControlGlue.java | 156 public void setRepeatMode(int mode) { in setRepeatMode() argument 157 mRepeatAction.setIndex(mode); in setRepeatMode()
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| /developers/samples/android/ui/views/RecyclerView/kotlinApp/ |
| D | gradle.properties | 14 # When configured, Gradle will run in incubating parallel mode.
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| /developers/samples/android/input/keyboard/CommitContentSampleApp/ |
| D | gradle.properties | 14 # When configured, Gradle will run in incubating parallel mode.
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| /developers/samples/android/ui/text/TextStyling-Kotlin/ |
| D | gradle.properties | 14 # When configured, Gradle will run in incubating parallel mode.
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