/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLVertex.java | 25 public float z; field in GLVertex 32 this.z = 0; in GLVertex() 36 GLVertex(float x, float y, float z, int index) { in GLVertex() argument 39 this.z = z; in GLVertex() 47 return (x == v.x && y == v.y && z == v.z); in equals() 59 vertexBuffer.put(toFixed(z)); in put() 80 vertexBuffer.put(toFixed(z)); in update() 86 vertexBuffer.put(toFixed(temp.z)); in update()
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D | M4.java | 39 dest.x = src.x * m[0][0] + src.y * m[1][0] + src.z * m[2][0] + m[3][0]; in multiply() 40 dest.y = src.x * m[0][1] + src.y * m[1][1] + src.z * m[2][1] + m[3][1]; in multiply() 41 dest.z = src.x * m[0][2] + src.y * m[1][2] + src.z * m[2][2] + m[3][2]; in multiply()
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D | GLShape.java | 55 public GLVertex addVertex(float x, float y, float z) { in addVertex() argument 61 if (vertex.x == x && vertex.y == y && vertex.z == z) { in addVertex() 67 GLVertex vertex = mWorld.addVertex(x, y, z); in addVertex()
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D | GLWorld.java | 61 public GLVertex addVertex(float x, float y, float z) { in addVertex() argument 62 GLVertex vertex = new GLVertex(x, y, z, mVertexList.size()); in addVertex()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixStack.java | 126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); in glRotatef() 132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glRotatex() 136 public void glScalef(float x, float y, float z) { in glScalef() argument 137 Matrix.scaleM(mMatrix, mTop, x, y, z); in glScalef() 140 public void glScalex(int x, int y, int z) { in glScalex() argument 141 glScalef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glScalex() 144 public void glTranslatef(float x, float y, float z) { in glTranslatef() argument 145 Matrix.translateM(mMatrix, mTop, x, y, z); in glTranslatef() [all …]
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D | MatrixTrackingGL.java | 541 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 542 mCurrent.glRotatef(angle, x, y, z); in glRotatef() 543 mgl.glRotatef(angle, x, y, z); in glRotatef() 547 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 548 mCurrent.glRotatex(angle, x, y, z); in glRotatex() 549 mgl.glRotatex(angle, x, y, z); in glRotatex() 561 public void glScalef(float x, float y, float z) { in glScalef() argument 562 mCurrent.glScalef(x, y, z); in glScalef() 563 mgl.glScalef(x, y, z); in glScalef() 567 public void glScalex(int x, int y, int z) { in glScalex() argument [all …]
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D | Grid.java | 95 void set(int i, int j, float x, float y, float z, float u, float v) { in set() argument 108 mVertexBuffer.put(posIndex + 2, z); in set()
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/development/tools/winscope/src/app/components/bottomnav/ |
D | drawer.scss | 19 $drawer-content-z-index: 1; 20 $drawer-side-drawer-z-index: 2; 21 $drawer-backdrop-z-index: 3; 22 $drawer-over-drawer-z-index: 4; 26 @mixin drawer-stacking-context($z-index: 1) { 29 // Use a z-index to create a new stacking context. (We can't use transform because it breaks fixed 31 z-index: $z-index; 36 // MatDrawerContainer. This creates a new z-index stack so we use low numbered z-indices. 66 z-index: $drawer-backdrop-z-index; 86 // Because of the new stacking context, the z-index stack is new and we can use our own [all …]
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/development/tools/winscope/src/viewers/components/rects/ |
D | mapper3d.ts | 178 let z = 0; 184 z = Mapper3D.Z_SPACING_MAX * this.zSpacingFactor * rect2d.depth; 186 z -= Mapper3D.Z_SPACING_MAX * this.zSpacingFactor; 198 z, constant 203 z, constant 311 z: rect3d.topLeft.z, constant 316 z: rect3d.bottomRight.z, constant 336 z: lineStart.z, constant 347 z: lineStart.z + 0.5, constant 368 z: point.z, [all …]
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D | canvas.ts | 75 this.scene.translateZ(scaleFactor * -scene.boundingBox.center.z); 92 this.camera.position.set(cameraPosition.x, cameraPosition.y, cameraPosition.z); 117 getClickedRectId(x: number, y: number, z: number): undefined | string { 118 const clickPosition = new THREE.Vector3(x, y, z); 150 return new THREE.Vector3(point.x, point.y, point.z); 193 labelCss.position.set(label.textCenter.x, label.textCenter.y, label.textCenter.z); 242 mesh.position.z = rect.topLeft.z; 249 const bottomLeft: Point3D = {x: rect.topLeft.x, y: rect.bottomRight.y, z: rect.topLeft.z}; constant 250 const topRight: Point3D = {x: rect.bottomRight.x, y: rect.topLeft.y, z: rect.bottomRight.z}; constant 335 mesh.position.set(circle.center.x, circle.center.y, circle.center.z);
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D | types3d.ts | 59 z: number; property
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D | rects_component.ts | 298 const z = 0; constant 300 const id = this.canvas?.getClickedRectId(x, y, z);
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/development/samples/browseable/SwipeRefreshMultipleViews/src/com.example.android.common/dummydata/ |
D | Cheeses.java | 162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
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/development/samples/browseable/SwipeRefreshLayoutBasic/src/com.example.android.common/dummydata/ |
D | Cheeses.java | 162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
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/development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.common/dummydata/ |
D | Cheeses.java | 162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
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/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/ |
D | CubeWallpaper2.java | 42 float z; field in CubeWallpaper2.ThreeDPoint 131 mOriginalPoints[i].z = Float.valueOf(coord[2]); in readModel() 260 float z = p.z; in rotateAndProjectPoints() local 261 float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y); in rotateAndProjectPoints() 262 float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y); in rotateAndProjectPoints() 274 mRotatedPoints[i].z = 0; in rotateAndProjectPoints()
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/development/samples/browseable/DisplayingBitmaps/src/com.example.android.displayingbitmaps/ui/ |
D | RecyclingImageView.java | 83 for (int i = 0, z = layerDrawable.getNumberOfLayers(); i < z; i++) { in notifyDrawable()
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/development/build/tools/ |
D | mk_sources_zip.py | 222 z = None 233 p.zipfile = z = zipfile.ZipFile(p.DST, "w", zipfile.ZIP_DEFLATED) 234 z.write(p.PROPS, TOP_FOLDER + "/source.properties") 248 if z is not None: 249 z.close()
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/development/samples/TtsEngine/assets/ |
D | eng-USA.freq | 26 z:10
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D | eng-GBR.freq | 1 z:2
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/development/samples/browseable/ElevationDrag/ |
D | _index.jd | 9 z-translation are used to render the shadows and the views are clipped using different
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/development/samples/browseable/ElevationBasic/ |
D | _index.jd | 8 This sample demonstrates two alternative ways to move a view in the z-axis. The
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/development/samples/browseable/ActionBarCompat-ListPopupMenu/src/com.example.android.actionbarcompat.listpopupmenu/ |
D | PopupListFragment.java | 43 for (int i = 0, z = Cheeses.CHEESES.length ; i < z ; i++) { in onActivityCreated()
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/development/tools/otagui/src/components/ |
D | FileSelect.vue | 63 z-index: 2; 103 z-index: 3;
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | MatrixPaletteRenderer.java | 150 public void set(int i, int j, float x, float y, float z, in set() argument 170 mVertexBuffer.put(z); in set() 396 float z = radius * (float) Math.sin(angle); in generateWeightedGrid() local 401 grid.set(i, j, x, y, z, u, v, w0, w1, 0, 1); in generateWeightedGrid()
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