Searched refs:GL_CURRENT_PROGRAM (Results 1 – 15 of 15) sorted by relevance
35 case GL_CURRENT_PROGRAM: in push()80 GL_CURRENT_PROGRAM, in pushForCoreProfileTextureEmulation()107 case GL_CURRENT_PROGRAM: in ~ScopedGLState()
89 EXPECT_TRUE(compareGlobalGlInt(gl, GL_CURRENT_PROGRAM, 0)); in defaultStateCheck()96 compareGlobalGlInt(gl, GL_CURRENT_PROGRAM, m_current_program)); in changedStateCheck()
315 case GL_CURRENT_PROGRAM: in glUtilsParamSize()
764 case GL_CURRENT_PROGRAM: in glUtilsParamSize()
827 s_gles2.glGetIntegerv(GL_CURRENT_PROGRAM, &mCurrProgram); in saveGLState()
238 #define GL_CURRENT_PROGRAM 0x8B8D macro
219 #define GL_CURRENT_PROGRAM 0x8B8D macro
232 #define GL_CURRENT_PROGRAM 0x8B8D macro
2083 case GL_CURRENT_PROGRAM: in s_glStateQueryTv()2327 case GL_CURRENT_PROGRAM: in glGetBooleanv()4063 glGetIntegerv(GL_CURRENT_PROGRAM, &localCurrentProgram); in s_unUseCurrentProgram()
766 #define GL_CURRENT_PROGRAM 0x8B8D macro
446 #define GL_CURRENT_PROGRAM 0x8B8D macro