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Searched refs:MAX_ATTACH_POINTS (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLcommon/
DFramebufferData.cpp84 assert(attachNum == MAX_ATTACH_POINTS); in FramebufferData()
100 for (int i=0; i<MAX_ATTACH_POINTS; i++) { in ~FramebufferData()
108 stream->putBe32(MAX_ATTACH_POINTS); in onSave()
152 for (int i = 0; i < MAX_ATTACH_POINTS; i++) { in restore()
206 for (int i = 0; i < MAX_ATTACH_POINTS; i++) { in makeTextureDirty()
399 if (idx < 4 || idx > MAX_ATTACH_POINTS) { in attachmentPointIndex()
400 idx = MAX_ATTACH_POINTS; in attachmentPointIndex()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/include/GLcommon/
DFramebufferData.h58 const int MAX_ATTACH_POINTS = 19; variable
126 } m_attachPoints[MAX_ATTACH_POINTS+1] = {};