Searched refs:MAX_ATTACH_POINTS (Results 1 – 2 of 2) sorted by relevance
84 assert(attachNum == MAX_ATTACH_POINTS); in FramebufferData()100 for (int i=0; i<MAX_ATTACH_POINTS; i++) { in ~FramebufferData()108 stream->putBe32(MAX_ATTACH_POINTS); in onSave()152 for (int i = 0; i < MAX_ATTACH_POINTS; i++) { in restore()206 for (int i = 0; i < MAX_ATTACH_POINTS; i++) { in makeTextureDirty()399 if (idx < 4 || idx > MAX_ATTACH_POINTS) { in attachmentPointIndex()400 idx = MAX_ATTACH_POINTS; in attachmentPointIndex()
58 const int MAX_ATTACH_POINTS = 19; variable126 } m_attachPoints[MAX_ATTACH_POINTS+1] = {};