Searched refs:attachedFB (Results 1 – 4 of 4) sorted by relevance
28 attachedFB = stream->getBe32(); in RenderbufferData()40 stream->putBe32(attachedFB); in onSave()256 rbData->attachedFB = m_fbName; in setAttachment()425 rbData->attachedFB = 0; in detachObject()
39 GLuint attachedFB = 0; variable
2267 if (rbData->attachedFB) { in glEGLImageTargetRenderbufferStorageOES()2271 if (prevFB != rbData->attachedFB) { in glEGLImageTargetRenderbufferStorageOES()2274 rbData->attachedFB); in glEGLImageTargetRenderbufferStorageOES()2277 rbData->attachedFB); in glEGLImageTargetRenderbufferStorageOES()2293 if (prevFB != rbData->attachedFB) { in glEGLImageTargetRenderbufferStorageOES()
4375 if (rbData->attachedFB) { in glEGLImageTargetRenderbufferStorageOES()4379 if (prevFB != rbData->attachedFB) { in glEGLImageTargetRenderbufferStorageOES()4381 rbData->attachedFB); in glEGLImageTargetRenderbufferStorageOES()4388 if (prevFB != rbData->attachedFB) { in glEGLImageTargetRenderbufferStorageOES()