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Searched refs:boundDrawFramebuffer (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp129 mFboState.boundDrawFramebuffer = 0; in init()
1787 return mFboState.boundDrawFramebuffer; in getBoundFramebuffer()
2445 if (framebuffers[i] == mFboState.boundDrawFramebuffer) { in removeFramebuffers()
2463 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
2467 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
2469 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
2475 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
2479 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
2481 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
2491 mFboState.boundDrawFramebuffer = name; in bindFramebuffer()
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DGLClientState.h727 GLuint boundDrawFramebuffer; member
994 *out = (T)mFboState.boundDrawFramebuffer; in getClientStateParameter()