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Searched refs:mDecompPipelineLayout (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/vulkan/emulated_textures/
DCompressedImageInfo.cpp633 vk->vkDestroyPipelineLayout(mDevice, mDecompPipelineLayout, nullptr); in destroy()
767 vk->vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &mDecompPipelineLayout)); in initializeDecompressionPipeline()
775 .layout = mDecompPipelineLayout, in initializeDecompressionPipeline()
838 vk->vkCmdPushConstants(commandBuffer, mDecompPipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, in decompress()
860 vk->vkCmdPushConstants(commandBuffer, mDecompPipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, in decompress()
865 mDecompPipelineLayout, 0, 1, mDecompDescriptorSets.data() + i, in decompress()
DCompressedImageInfo.h170 VkPipelineLayout mDecompPipelineLayout = VK_NULL_HANDLE; variable