Searched refs:m_drawFramebuffer (Results 1 – 2 of 2) sorted by relevance
349 m_drawFramebuffer = fb; in setFramebufferBinding()353 m_drawFramebuffer = fb; in setFramebufferBinding()356 m_drawFramebuffer = fb; in setFramebufferBinding()366 return m_drawFramebuffer; in getFramebufferBinding()368 return m_drawFramebuffer; in getFramebufferBinding()677 GLuint m_drawFramebuffer = 0; variable
558 m_drawFramebuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()731 stream->putBe32(m_drawFramebuffer); in onSave()791 bindFrameBuffer(GL_DRAW_FRAMEBUFFER, m_drawFramebuffer); in postLoadRestoreCtx()2236 if(m_drawFramebuffer == 0) in drawValidate()2239 auto fbObj = getFBOData(m_drawFramebuffer); in drawValidate()