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Searched refs:m_isDirty (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLcommon/
DSaveableTexture.cpp513 m_isDirty(true) {} in SaveableTexture()
519 m_isDirty(false) { in SaveableTexture()
659 if (m_isDirty) { in onSave()
830 m_isDirty = false || isLowMem; in onSave()
1066 m_isDirty = true; in makeDirty()
1070 return m_isDirty; in isDirty()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/include/GLcommon/
DSaveableTexture.h116 bool m_isDirty = true; variable