Searched refs:m_isDirty (Results 1 – 2 of 2) sorted by relevance
513 m_isDirty(true) {} in SaveableTexture()519 m_isDirty(false) { in SaveableTexture()659 if (m_isDirty) { in onSave()830 m_isDirty = false || isLowMem; in onSave()1066 m_isDirty = true; in makeDirty()1070 return m_isDirty; in isDirty()
116 bool m_isDirty = true; variable