Searched refs:m_maxTexUnits (Results 1 – 2 of 2) sorted by relevance
409 m_maxTexUnits = getMaxCombinedTexUnits(); in init()410 m_texState = new textureUnitState[m_maxTexUnits]; in init()411 for (int i=0;i<m_maxTexUnits;++i) { in init()551 m_maxTexUnits = static_cast<int>(stream->getBe32()); in GLEScontext()553 m_texState = new textureUnitState[m_maxTexUnits]; in GLEScontext()554 stream->read(m_texState, sizeof(textureUnitState) * m_maxTexUnits); in GLEScontext()725 stream->putBe32(m_maxTexUnits); in onSave()727 stream->write(m_texState, sizeof(textureUnitState) * m_maxTexUnits); in onSave()
671 int m_maxTexUnits; variable