Searched refs:m_readFramebuffer (Results 1 – 2 of 2) sorted by relevance
346 m_readFramebuffer = fb; in setFramebufferBinding()352 m_readFramebuffer = fb; in setFramebufferBinding()363 return m_readFramebuffer; in getFramebufferBinding()678 GLuint m_readFramebuffer = 0; variable
559 m_readFramebuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()732 stream->putBe32(m_readFramebuffer); in onSave()790 bindFrameBuffer(GL_READ_FRAMEBUFFER, m_readFramebuffer); in postLoadRestoreCtx()