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Searched refs:maxArrayTextureLayers (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp4291 GLint maxArrayTextureLayers; in s_glFramebufferTextureLayer() local
4292 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glFramebufferTextureLayer()
4293 SET_ERROR_IF(texture != 0 && layer > maxArrayTextureLayers - 1, GL_INVALID_VALUE); in s_glFramebufferTextureLayer()
4455 GLint maxArrayTextureLayers; in s_glTexImage3D() local
4456 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glTexImage3D()
4457 SET_ERROR_IF(depth > maxArrayTextureLayers, GL_INVALID_VALUE); in s_glTexImage3D()
4581 GLint maxArrayTextureLayers; in s_glCompressedTexImage3D() local
4582 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glCompressedTexImage3D()
4583 SET_ERROR_IF(depth > maxArrayTextureLayers, GL_INVALID_VALUE); in s_glCompressedTexImage3D()
4707 GLint maxArrayTextureLayers; in s_glTexStorage3D() local
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