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Searched refs:objectToRestore (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLcommon/
DFramebufferData.cpp484 GLuint objectToRestore = in refreshSeparateDepthStencilAttachmentState() local
500 objectToRestore); in refreshSeparateDepthStencilAttachmentState()
507 objectToRestore, 0); in refreshSeparateDepthStencilAttachmentState()