Searched refs:renderThreadWithThisPuidExists (Results 1 – 1 of 1) sorted by relevance
1623 bool renderThreadWithThisPuidExists = false; in cleanupProcGLObjects() local1626 renderThreadWithThisPuidExists = false; in cleanupProcGLObjects()1628 [puid, &renderThreadWithThisPuidExists](RenderThreadInfo* i) { in cleanupProcGLObjects()1630 renderThreadWithThisPuidExists = true; in cleanupProcGLObjects()1634 } while (renderThreadWithThisPuidExists); in cleanupProcGLObjects()