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Searched refs:setActiveUniformBlockCountForProgram (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h253 void setActiveUniformBlockCountForProgram(GLuint program, GLint numBlocks);
DGLSharedGroup.cpp881 void GLSharedGroup::setActiveUniformBlockCountForProgram(GLuint program, GLint count) { in setActiveUniformBlockCountForProgram() function in GLSharedGroup
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1988 ctx->m_shared->setActiveUniformBlockCountForProgram(program, numBlocks); in s_glLinkProgram()
5630 ctx->m_shared->setActiveUniformBlockCountForProgram(res, numBlocks); in s_glCreateShaderProgramv()