Searched refs:texStorageLevels (Results 1 – 8 of 8) sorted by relevance
62 texStorageLevels(0), in EglImage()78 unsigned int texStorageLevels; member
73 unsigned int texStorageLevels = 0; variable
46 texStorageLevels = stream->getBe32(); in TextureData()74 stream->putBe32(texStorageLevels); in onSave()
511 m_texStorageLevels(texture.texStorageLevels), in SaveableTexture()1057 eglImage->texStorageLevels = m_texStorageLevels; in fillEglImage()
731 texData->texStorageLevels = levels; in glTexStorage2D()1064 texData->texStorageLevels = levels; in glTexStorage3D()
4285 texData->texStorageLevels = img->texStorageLevels; in glEGLImageTargetTexture2DOES()4320 texData->texStorageLevels = img->texStorageLevels; in glEGLImageTargetTexture2DOES()4707 texData->texStorageLevels = levels; in glTexStorageMem2DEXT()
1446 img->texStorageLevels = texData->texStorageLevels; in eglCreateImageKHR()
2223 texData->texStorageLevels = img->texStorageLevels; in glEGLImageTargetTexture2DOES()