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Searched refs:ANGLE_CHECK (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFenceNVGL.cpp76 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set()
96 ANGLE_CHECK(GetImplAs<ContextGL>(context), in finish()
DSyncGL.cpp41 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set()
DQueryGL.cpp253 ANGLE_CHECK(contextGL, mSync != 0, "glFenceSync failed to create a GLsync object.", in init()
DBlitGL.cpp46 ANGLE_CHECK(GetImplAs<ContextGL>(context), compileStatus == GL_TRUE, in CheckCompileStatus()
59 ANGLE_CHECK(GetImplAs<ContextGL>(context), linkStatus == GL_TRUE, in CheckLinkStatus()
DVertexArrayGL.cpp554 ANGLE_CHECK(GetImplAs<ContextGL>(context), unmapResult == GL_TRUE, in streamAttributes()
DFramebufferGL.cpp689 ANGLE_CHECK(contextGL, IsValidUnsignedShortReadPixelsFormat(readFormat, context), in readPixels()
/external/angle/src/common/
Dangleutils.h488 ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY)
491 ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION)
495 ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION)
/external/angle/src/libANGLE/renderer/d3d/
DIndexBuffer.cpp75 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in mapBuffer()
DIndexDataManager.cpp98 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in StreamInIndexBuffer()
DVertexDataManager.cpp521 ANGLE_CHECK(GetImplAs<ContextD3D>(context), in reserveSpaceForAttrib()
DTextureD3D.cpp388 ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check, in fastUnpackPixels()
/external/angle/src/libANGLE/
DError.h152 #define ANGLE_CHECK(CONTEXT, EXPR, MESSAGE, ERROR) \ macro
DGLES1Renderer.cpp639 ANGLE_CHECK(context, shaderObject, "Missing shader object", GL_INVALID_OPERATION); in compileShader()
654 ANGLE_CHECK(context, false, "GLES1Renderer shader compile failed.", GL_INVALID_OPERATION); in compileShader()
671 ANGLE_CHECK(context, programObject, "Missing program object", GL_INVALID_OPERATION); in linkProgram()
697 ANGLE_CHECK(context, false, "GLES1Renderer program link failed.", GL_INVALID_OPERATION); in linkProgram()
DProgram.cpp1562 ANGLE_CHECK(context, false, "Insufficient buffer size", GL_INVALID_OPERATION); in saveBinary()
DContext.cpp4585 ANGLE_CHECK(this, pipeline->isLinked(), "Program pipeline link failed", in prepareForDispatch()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1554 ANGLE_CHECK(context9, in drawLineLoop()
1621 ANGLE_CHECK(context9, in drawLineLoop()
3083 ANGLE_CHECK(GetImplAs<Context9>(context), !check, in getVertexSpaceRequired()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1485 ANGLE_CHECK(context11, false, "Device was lost while waiting for sync.", in finish()
2120 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawLineLoop()
2202 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawTriangleFan()
4180 ANGLE_CHECK(GetImplAs<Context11>(context), !check, in getVertexSpaceRequired()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_utils.mm1698 ANGLE_CHECK(context, !indexCheck,
1712 ANGLE_CHECK(context, numIndices <= std::numeric_limits<uint32_t>::max(),
Dmtl_render_utils.mm1980 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
2109 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
2225 ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
DVertexArrayMtl.mm39 ANGLE_CHECK(contextMtl, vertexLoadFunction, "Unsupported format conversion", GL_INVALID_ENUM);