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Searched refs:ANGLE_CHECK_GL_MATH (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/null/
DFramebufferNULL.cpp122 ANGLE_CHECK_GL_MATH(contextNull, glFormat.computeRowPitch(type, origArea.width, pack.alignment, in readPixels()
126 ANGLE_CHECK_GL_MATH(contextNull, in readPixels()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp281 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeRowPitch(type, area.width, unpack.alignment, in loadData()
284 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeDepthPitch(area.height, unpack.imageHeight, in loadData()
287 ANGLE_CHECK_GL_MATH(context11, in loadData()
321 ANGLE_CHECK_GL_MATH( in loadCompressedData()
324 ANGLE_CHECK_GL_MATH( in loadCompressedData()
DTextureStorage11.cpp790 ANGLE_CHECK_GL_MATH(context11, in setData()
794 ANGLE_CHECK_GL_MATH(context11, internalFormatInfo.computeDepthPitch( in setData()
797 ANGLE_CHECK_GL_MATH( in setData()
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp314 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()
361 ANGLE_CHECK_GL_MATH( in RearrangeEXTTextureNorm16Pixels()
365 ANGLE_CHECK_GL_MATH(contextGL, in RearrangeEXTTextureNorm16Pixels()
712 ANGLE_CHECK_GL_MATH(contextGL, in readPixels()
1522 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, pack.alignment, in readPixelsRowByRow()
1525 ANGLE_CHECK_GL_MATH(contextGL, in readPixelsRowByRow()
1577 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, pack.alignment, in readPixelsAllAtOnce()
1580 ANGLE_CHECK_GL_MATH(contextGL, in readPixelsAllAtOnce()
DTextureGL.cpp430 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImageRowByRowWorkaround()
433 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImageRowByRowWorkaround()
438 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround()
504 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImagePaddingWorkaround()
507 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImagePaddingWorkaround()
511 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImagePaddingWorkaround()
1129 ANGLE_CHECK_GL_MATH( in setStorage()
1165 ANGLE_CHECK_GL_MATH(contextGL, in setStorage()
1229 ANGLE_CHECK_GL_MATH(contextGL, internalFormatInfo.computeCompressedImageSize( in setStorage()
2152 ANGLE_CHECK_GL_MATH(contextGL, in initializeContents()
[all …]
Drenderergl_utils.cpp3010 ANGLE_CHECK_GL_MATH(contextGL, in ShouldApplyLastRowPaddingWorkaround()
3013 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, size.width, state.alignment, in ShouldApplyLastRowPaddingWorkaround()
3022 ANGLE_CHECK_GL_MATH(contextGL, checkedPixelBytes.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
3028 ANGLE_CHECK_GL_MATH(contextGL, checkedEndByte.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp223 ANGLE_CHECK_GL_MATH(contextD3D, in readPixels()
228 ANGLE_CHECK_GL_MATH(contextD3D, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, pack, in readPixels()
DVertexDataManager.cpp157 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), offset.IsValid()); in computeOffset()
403 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); in StoreStaticAttrib()
DTextureD3D.cpp871 ANGLE_CHECK_GL_MATH(contextD3D, formatInfo.computeRowPitch(formatInfo.type, image->getWidth(), in initializeContents()
3271 ANGLE_CHECK_GL_MATH(contextD3D, formatInfo.computeDepthPitch( in setImage()
3301 ANGLE_CHECK_GL_MATH(contextD3D, formatInfo.computeDepthPitch( in setSubImage()
3338 ANGLE_CHECK_GL_MATH( in setCompressedImage()
3367 ANGLE_CHECK_GL_MATH( in setCompressedSubImage()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DImage9.cpp492 ANGLE_CHECK_GL_MATH(context9, formatInfo.computeRowPitch(type, area.width, unpack.alignment, in loadData()
526 ANGLE_CHECK_GL_MATH( in loadCompressedData()
530 ANGLE_CHECK_GL_MATH( in loadCompressedData()
/external/angle/src/common/
Dangleutils.h490 #define ANGLE_CHECK_GL_MATH(context, result) \ macro
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm1114 ANGLE_CHECK_GL_MATH(contextMtl, binding.getOffset() <= std::numeric_limits<uint32_t>::max());
1115 ANGLE_CHECK_GL_MATH(contextMtl, newBufferOffset <= std::numeric_limits<uint32_t>::max());
1116 ANGLE_CHECK_GL_MATH(contextMtl, numVertices <= std::numeric_limits<uint32_t>::max());
DTextureMtl.mm1789 ANGLE_CHECK_GL_MATH(contextMtl, formatInfo.computeRowPitch(type, area.width, unpack.alignment,
1791 ANGLE_CHECK_GL_MATH(
1794 ANGLE_CHECK_GL_MATH(contextMtl,
1883 ANGLE_CHECK_GL_MATH(contextMtl, internalFormat.computeRowPitch(
DFrameBufferMtl.mm239 ANGLE_CHECK_GL_MATH(contextMtl,
243 ANGLE_CHECK_GL_MATH(contextMtl, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, pack,
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1015 ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 >= 0); in ComputeStartVertex()
1022 ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 <= std::numeric_limits<GLint>::max()); in ComputeStartVertex()