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Searched refs:ANGLE_HR_UNREACHABLE (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp188 ANGLE_HR_UNREACHABLE(this); in drawArraysInstancedBaseInstance()
208 ANGLE_HR_UNREACHABLE(this); in drawElementsBaseVertex()
230 ANGLE_HR_UNREACHABLE(this); in drawElementsInstancedBaseVertex()
243 ANGLE_HR_UNREACHABLE(this); in drawElementsInstancedBaseVertexBaseInstance()
267 ANGLE_HR_UNREACHABLE(this); in drawRangeElementsBaseVertex()
275 ANGLE_HR_UNREACHABLE(this); in drawArraysIndirect()
284 ANGLE_HR_UNREACHABLE(this); in drawElementsIndirect()
359 ANGLE_HR_UNREACHABLE(this); in multiDrawArraysInstancedBaseInstance()
374 ANGLE_HR_UNREACHABLE(this); in multiDrawElementsInstancedBaseVertexBaseInstance()
483 ANGLE_HR_UNREACHABLE(this); in dispatchCompute()
[all …]
DBuffer9.cpp115 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in map()
125 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in mapRange()
131 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in unmap()
137 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in markTransformFeedbackUsage()
DFramebuffer9.cpp39 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in discard()
47 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidate()
56 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidateSub()
403 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in getSamplePosition()
DTextureStorage9.cpp103 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in setData()
332 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in findRenderTarget()
365 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmap()
DQuery9.cpp71 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in queryCounter()
DRenderer9.cpp974 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in fastCopyBufferToTexture()
1722 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in drawIndexedPoints()
2530 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage3D()
2543 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage2DArray()
2579 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyCompressedTexture()
2699 ANGLE_HR_UNREACHABLE(context); in loadExecutable()
2728 ANGLE_HR_UNREACHABLE(context); in compileToExecutable()
2896 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmapUsingD3D()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp174 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorage()
185 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageMultisample()
191 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setBuffer()
206 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageExternalMemory()
446 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setImageExternal()
598 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in ensureBindFlags()
1816 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
2178 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in bindTexImage()
2184 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in releaseTexImage()
2568 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
[all …]
DRendererD3D.h135 #define ANGLE_HR_UNREACHABLE(context) \ macro
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp861 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in ensureDropStencilTexture()
1760 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in findRenderTarget()
1770 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getRenderTarget()
1808 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createSRVForImage()
1818 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createUAVForImage()
1825 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleTexture()
1834 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleRenderTarget()
1873 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createSRVForImage()
1883 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createUAVForImage()
1964 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getMippedResource()
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DBlit11.cpp1695 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleShader()
DRenderer11.cpp3163 ANGLE_HR_UNREACHABLE(context); in loadExecutable()
3195 ANGLE_HR_UNREACHABLE(context); in compileToExecutable()
DBlit11Helper_autogen.inc1570 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context));