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Searched refs:AddEquipped (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lua63 monster.AddEquipped(builder, axe)
DSampleBinary.php64 \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
DSampleBinary.cs56 Monster.AddEquipped(builder, weaps[1].Value); in Main()
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua119 function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0)… function
/external/flatbuffers/docs/source/
DTutorial.md1505 Monster.AddEquipped(builder, axe.Value); // Axe
1540 MyGame.Sample.Monster.AddEquipped(builder, axe)
1591 \MyGame\Sample\Monster::AddEquipped($builder, $axe);
1673 monster.AddEquipped(builder, axe)
1841 Monster.AddEquipped(builder, axe.Value); // Union data
1854 MyGame.Sample.Monster.AddEquipped(builder, axe) # Union data
1872 \MyGame\Sample\Monster::AddEquipped($builder, $axe); // Union data
1895 monster.AddEquipped(builder, axe) -- Union data