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Searched refs:AvailableBuffers (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/MCA/HardwareUnits/
DResourceManager.cpp118 AvailableBuffers(~0ULL), ReservedBuffers(0) { in ResourceManager()
248 if (ConsumedBuffers & (~AvailableBuffers)) in canBeDispatched()
260 AvailableBuffers ^= CurrentBuffer; in reserveBuffers()
271 AvailableBuffers |= ConsumedBuffers; in releaseBuffers()
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MCA/HardwareUnits/
DResourceManager.h368 uint64_t AvailableBuffers; variable