Searched refs:BEPixelShader (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/docs/drivers/openswr/ |
D | profiling.rst | 61 0.19 3.20 30564174 41 744058 0 0 |-> BEPixelShader
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 188 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelShader, pDC->drawId); in BackendSingleSample() 190 RDTSC_END(pDC->pContext->pBucketMgr, BEPixelShader, 0); in BackendSingleSample()
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D | backend_sample.cpp | 206 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelShader, pDC->drawId); in BackendSampleRate() 208 RDTSC_END(pDC->pContext->pBucketMgr, BEPixelShader, 0); in BackendSampleRate()
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D | rdtsc_core.h | 90 BEPixelShader, enumerator
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D | backend_impl.h | 1146 RDTSC_BEGIN(pDC->pContext->pBucketMgr, BEPixelShader, pDC->drawId); 1148 RDTSC_END(pDC->pContext->pBucketMgr, BEPixelShader, 0);
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