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Searched refs:BUFFER_USAGE_UNIFORM (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp87 return usage == BUFFER_USAGE_UNIFORM || usage == BUFFER_USAGE_STRUCTURED in GetD3DMapTypeFromBits()
437 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &writeBuffer)); in setSubData()
655 return (!mBufferStorages[BUFFER_USAGE_UNIFORM] || in canDeallocateSystemMemory()
733 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &bufferStorage)); in getConstantBufferRange()
871 cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM); in getConstantBufferRangeStorage()
879 markBufferUsage(BUFFER_USAGE_UNIFORM); in getConstantBufferRangeStorage()
914 ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_UNIFORM)); in getConstantBufferRangeStorage()
1154 return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM || in isCPUAccessible()
1181 if (mUsage == BUFFER_USAGE_UNIFORM) in copyFromStorage()
1197 ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM)); in copyFromStorage()
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DBuffer11.h41 BUFFER_USAGE_UNIFORM, enumerator