Searched refs:BUFFER_USAGE_UNIFORM (Results 1 – 2 of 2) sorted by relevance
87 return usage == BUFFER_USAGE_UNIFORM || usage == BUFFER_USAGE_STRUCTURED in GetD3DMapTypeFromBits()437 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &writeBuffer)); in setSubData()655 return (!mBufferStorages[BUFFER_USAGE_UNIFORM] || in canDeallocateSystemMemory()733 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &bufferStorage)); in getConstantBufferRange()871 cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM); in getConstantBufferRangeStorage()879 markBufferUsage(BUFFER_USAGE_UNIFORM); in getConstantBufferRangeStorage()914 ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_UNIFORM)); in getConstantBufferRangeStorage()1154 return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM || in isCPUAccessible()1181 if (mUsage == BUFFER_USAGE_UNIFORM) in copyFromStorage()1197 ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM)); in copyFromStorage()[all …]
41 BUFFER_USAGE_UNIFORM, enumerator