Searched refs:BindArchAction (Results 1 – 5 of 5) sorted by relevance
49 void BindArchAction::anchor() {} in anchor()51 BindArchAction::BindArchAction(Action *Input, const char *_ArchName) in BindArchAction() function in BindArchAction
1022 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) { in PrintActions1()1129 Inputs.push_back(C.MakeAction<BindArchAction>(Act, Archs[i])); in BuildUniversalActions()2033 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForActionNoCache()
72 if (isa<driver::BindArchAction>(A)) in createInvocationFromCommandLine()
143 class BindArchAction : public Action {150 BindArchAction(Action *Input, const char *ArchName);
171 second is BindArchAction, which conceptually alters the architecture