Searched refs:BuiltInCodeSnippetID (Results 1 – 7 of 7) sorted by relevance
42 builder->beginBlock(BuiltInCodeSnippetID::kPassthroughShader); in BeginBlock()50 builder->beginBlock(BuiltInCodeSnippetID::kPassthroughBlender); in BeginBlock()60 VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kSolidColorShader) in add_solid_uniform_data()63 gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kSolidColorShader)); in add_solid_uniform_data()78 builder->beginBlock(BuiltInCodeSnippetID::kSolidColorShader); in BeginBlock()107 BuiltInCodeSnippetID codeSnippetID, in add_linear_gradient_uniform_data()111 size_t stops = codeSnippetID == BuiltInCodeSnippetID::kLinearGradientShader4 ? 4 : 8; in add_linear_gradient_uniform_data()123 BuiltInCodeSnippetID codeSnippetID, in add_radial_gradient_uniform_data()127 size_t stops = codeSnippetID == BuiltInCodeSnippetID::kRadialGradientShader4 ? 4 : 8; in add_radial_gradient_uniform_data()139 BuiltInCodeSnippetID codeSnippetID, in add_sweep_gradient_uniform_data()[all …]
244 SkSpan<const Uniform> ShaderCodeDictionary::getUniforms(BuiltInCodeSnippetID id) const { in getUniforms()1114 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()1125 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughShader] = { in ShaderCodeDictionary()1136 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughBlender] = { in ShaderCodeDictionary()1147 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()1158 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()1169 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()1180 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()1191 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()1202 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader4] = { in ShaderCodeDictionary()[all …]
16 enum class BuiltInCodeSnippetID : int32_t { enum59 static constexpr int kBuiltInCodeSnippetIDCount = static_cast<int>(BuiltInCodeSnippetID::kLast)+1;
218 SkSpan<const Uniform> getUniforms(BuiltInCodeSnippetID) const;220 BuiltInCodeSnippetID id) const { in getSnippetRequirementFlags()230 const ShaderSnippet* getEntry(BuiltInCodeSnippetID codeSnippetID) const { in getEntry()
216 this->beginBlock(BuiltInCodeSnippetID::kError); in makeInvalid()301 return header.codeSnippetID == (int32_t) BuiltInCodeSnippetID::kError && in isErrorKey()
184 void beginBlock(BuiltInCodeSnippetID id) { this->beginBlock(static_cast<int32_t>(id)); } in beginBlock()
30 "$_src/BuiltInCodeSnippetID.h",