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Searched refs:BuiltInCodeSnippetID (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/graphite/
DKeyHelpers.cpp42 builder->beginBlock(BuiltInCodeSnippetID::kPassthroughShader); in BeginBlock()
50 builder->beginBlock(BuiltInCodeSnippetID::kPassthroughBlender); in BeginBlock()
60 VALIDATE_UNIFORMS(gatherer, dict, BuiltInCodeSnippetID::kSolidColorShader) in add_solid_uniform_data()
63 gatherer->addFlags(dict->getSnippetRequirementFlags(BuiltInCodeSnippetID::kSolidColorShader)); in add_solid_uniform_data()
78 builder->beginBlock(BuiltInCodeSnippetID::kSolidColorShader); in BeginBlock()
107 BuiltInCodeSnippetID codeSnippetID, in add_linear_gradient_uniform_data()
111 size_t stops = codeSnippetID == BuiltInCodeSnippetID::kLinearGradientShader4 ? 4 : 8; in add_linear_gradient_uniform_data()
123 BuiltInCodeSnippetID codeSnippetID, in add_radial_gradient_uniform_data()
127 size_t stops = codeSnippetID == BuiltInCodeSnippetID::kRadialGradientShader4 ? 4 : 8; in add_radial_gradient_uniform_data()
139 BuiltInCodeSnippetID codeSnippetID, in add_sweep_gradient_uniform_data()
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DShaderCodeDictionary.cpp244 SkSpan<const Uniform> ShaderCodeDictionary::getUniforms(BuiltInCodeSnippetID id) const { in getUniforms()
1114 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()
1125 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughShader] = { in ShaderCodeDictionary()
1136 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughBlender] = { in ShaderCodeDictionary()
1147 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()
1158 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()
1169 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()
1180 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()
1191 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()
1202 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader4] = { in ShaderCodeDictionary()
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DBuiltInCodeSnippetID.h16 enum class BuiltInCodeSnippetID : int32_t { enum
59 static constexpr int kBuiltInCodeSnippetIDCount = static_cast<int>(BuiltInCodeSnippetID::kLast)+1;
DShaderCodeDictionary.h218 SkSpan<const Uniform> getUniforms(BuiltInCodeSnippetID) const;
220 BuiltInCodeSnippetID id) const { in getSnippetRequirementFlags()
230 const ShaderSnippet* getEntry(BuiltInCodeSnippetID codeSnippetID) const { in getEntry()
DPaintParamsKey.cpp216 this->beginBlock(BuiltInCodeSnippetID::kError); in makeInvalid()
301 return header.codeSnippetID == (int32_t) BuiltInCodeSnippetID::kError && in isErrorKey()
DPaintParamsKey.h184 void beginBlock(BuiltInCodeSnippetID id) { this->beginBlock(static_cast<int32_t>(id)); } in beginBlock()
/external/skia/gn/
Dgraphite.gni30 "$_src/BuiltInCodeSnippetID.h",