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Searched refs:CLIP_NEAR (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Device/
DClipper.hpp35 CLIP_NEAR = 1 << 5, enumerator
38 CLIP_FRUSTUM = CLIP_SIDES | CLIP_NEAR | CLIP_FAR,
DClipper.cpp275 if(clipFlagsOr & CLIP_NEAR) clipNear(polygon, draw.depthClipNegativeOneToOne); in Clip()
/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp143 clipFlags |= minZ & Clipper::CLIP_NEAR; in computeClipFlags()