Searched refs:CULL_Z (Results 1 – 1 of 1) sorted by relevance
161 #define CULL_Z 0 macro667 options.cull_view_near_z = CULL_Z && key->opt.cs_cull_z; in si_build_prim_discard_compute_shader()668 options.cull_view_far_z = CULL_Z && key->opt.cs_cull_z; in si_build_prim_discard_compute_shader()881 if (!rs->depth_clamp_any && CULL_Z) { in si_shader_select_prim_discard_cs()