Searched refs:CaptureGetAttachedShaders_count (Results 1 – 3 of 3) sorted by relevance
303 void CaptureGetAttachedShaders_count(const State &glState, in CaptureGetAttachedShaders_count() function
851 void CaptureGetAttachedShaders_count(const State &glState,
1153 CaptureGetAttachedShaders_count(glState, isCallValid, programPacked, maxCount, count, in CaptureGetAttachedShaders()