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Searched refs:ChooseUnitToMutate (Results 1 – 4 of 4) sorted by relevance

/external/rust/crates/libfuzzer-sys/libfuzzer/
DFuzzerCorpus.h302 InputInfo &ChooseUnitToMutate(Random &Rand) { in ChooseUnitToMutate() function
310 return ChooseUnitToMutate(Rand); in ChooseUnitToCrossOverWith()
DFuzzerLoop.cpp719 auto &II = Corpus.ChooseUnitToMutate(MD.GetRand()); in MutateAndTestOne()
/external/llvm/lib/Fuzzer/
DFuzzerLoop.cpp645 auto &U = ChooseUnitToMutate(); in MutateAndTestOne()
695 Unit U = ChooseUnitToMutate(); in Drill()
DFuzzerInternal.h373 const Unit &ChooseUnitToMutate() { return Corpus[ChooseUnitIdxToMutate()]; }; in ChooseUnitToMutate() function