Searched refs:ChooseUnitToMutate (Results 1 – 4 of 4) sorted by relevance
302 InputInfo &ChooseUnitToMutate(Random &Rand) { in ChooseUnitToMutate() function310 return ChooseUnitToMutate(Rand); in ChooseUnitToCrossOverWith()
719 auto &II = Corpus.ChooseUnitToMutate(MD.GetRand()); in MutateAndTestOne()
645 auto &U = ChooseUnitToMutate(); in MutateAndTestOne()695 Unit U = ChooseUnitToMutate(); in Drill()
373 const Unit &ChooseUnitToMutate() { return Corpus[ChooseUnitIdxToMutate()]; }; in ChooseUnitToMutate() function