Searched refs:ComponentTypeMask (Results 1 – 10 of 10) sorted by relevance
163 ComponentTypeMask getAttributesTypeMask() const { return mAttributesTypeMask; } in getAttributesTypeMask()352 ComponentTypeMask getFragmentOutputsTypeMask() const { return mDrawBufferTypeMask; } in getFragmentOutputsTypeMask()423 ComponentTypeMask mAttributesTypeMask;516 ComponentTypeMask mDrawBufferTypeMask;
76 ComponentTypeMask getVertexAttributesTypeMask() const { return mVertexAttributesTypeMask; } in getVertexAttributesTypeMask()96 ComponentTypeMask mVertexAttributesTypeMask;311 ComponentTypeMask getAttributesTypeMask() const { return mState.mVertexAttributesTypeMask; } in getAttributesTypeMask()
880 using ComponentTypeMask = angle::BitSet<kMaxComponentTypeMaskIndex * 2>; variable882 ANGLE_INLINE void SetComponentTypeMask(ComponentType type, size_t index, ComponentTypeMask *mask) in SetComponentTypeMask()889 ANGLE_INLINE ComponentType GetComponentTypeMask(ComponentTypeMask mask, size_t index) in GetComponentTypeMask()906 ANGLE_INLINE ComponentTypeMask GetActiveComponentTypeMask(gl::AttributesMask activeAttribLocations) in GetActiveComponentTypeMask()912 return ComponentTypeMask(activeAttribs << kMaxComponentTypeMaskIndex | activeAttribs); in GetActiveComponentTypeMask()
167 ComponentTypeMask mDrawBufferTypeMask;274 ComponentTypeMask getDrawBufferTypeMask() const;
509 ComponentTypeMask getCurrentValuesTypeMask() const { return mCurrentValuesTypeMask; } in getCurrentValuesTypeMask()658 ComponentTypeMask mCurrentValuesTypeMask;1366 ComponentTypeMask getCurrentValuesTypeMask() const in getCurrentValuesTypeMask()
325 mAttributesTypeMask = gl::ComponentTypeMask(stream->readInt<uint32_t>()); in load()455 mDrawBufferTypeMask = gl::ComponentTypeMask(stream->readInt<uint32_t>()); in load()
1199 ComponentTypeMask Framebuffer::getDrawBufferTypeMask() const in getDrawBufferTypeMask()
729 gl::ComponentTypeMask componentTypeMask);732 gl::ComponentTypeMask componentTypeMask);
1722 gl::ComponentTypeMask(vertex.shaderAttribComponentType), attribIndex); in UnpackPipelineState()3352 gl::ComponentTypeMask(mVertexInput.vertex.shaderAttribComponentType), attribIndex); in initializePipelineVertexInputState()3836 gl::ComponentTypeMask componentTypeMask) in setVertexShaderComponentTypes()3841 const gl::ComponentTypeMask activeComponentTypeMask = in setVertexShaderComponentTypes()3850 gl::ComponentTypeMask componentTypeMask) in updateVertexShaderComponentTypes()3860 const gl::ComponentTypeMask activeComponentTypeMask = in updateVertexShaderComponentTypes()
2558 const gl::ComponentTypeMask &programAttribsTypeMask = executable->getAttributesTypeMask(); in handleDirtyGraphicsVertexBuffers()