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Searched refs:ComponentTypeMask (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h163 ComponentTypeMask getAttributesTypeMask() const { return mAttributesTypeMask; } in getAttributesTypeMask()
352 ComponentTypeMask getFragmentOutputsTypeMask() const { return mDrawBufferTypeMask; } in getFragmentOutputsTypeMask()
423 ComponentTypeMask mAttributesTypeMask;
516 ComponentTypeMask mDrawBufferTypeMask;
DVertexArray.h76 ComponentTypeMask getVertexAttributesTypeMask() const { return mVertexAttributesTypeMask; } in getVertexAttributesTypeMask()
96 ComponentTypeMask mVertexAttributesTypeMask;
311 ComponentTypeMask getAttributesTypeMask() const { return mState.mVertexAttributesTypeMask; } in getAttributesTypeMask()
Dangletypes.h880 using ComponentTypeMask = angle::BitSet<kMaxComponentTypeMaskIndex * 2>; variable
882 ANGLE_INLINE void SetComponentTypeMask(ComponentType type, size_t index, ComponentTypeMask *mask) in SetComponentTypeMask()
889 ANGLE_INLINE ComponentType GetComponentTypeMask(ComponentTypeMask mask, size_t index) in GetComponentTypeMask()
906 ANGLE_INLINE ComponentTypeMask GetActiveComponentTypeMask(gl::AttributesMask activeAttribLocations) in GetActiveComponentTypeMask()
912 return ComponentTypeMask(activeAttribs << kMaxComponentTypeMaskIndex | activeAttribs); in GetActiveComponentTypeMask()
DFramebuffer.h167 ComponentTypeMask mDrawBufferTypeMask;
274 ComponentTypeMask getDrawBufferTypeMask() const;
DState.h509 ComponentTypeMask getCurrentValuesTypeMask() const { return mCurrentValuesTypeMask; } in getCurrentValuesTypeMask()
658 ComponentTypeMask mCurrentValuesTypeMask;
1366 ComponentTypeMask getCurrentValuesTypeMask() const in getCurrentValuesTypeMask()
DProgramExecutable.cpp325 mAttributesTypeMask = gl::ComponentTypeMask(stream->readInt<uint32_t>()); in load()
455 mDrawBufferTypeMask = gl::ComponentTypeMask(stream->readInt<uint32_t>()); in load()
DFramebuffer.cpp1199 ComponentTypeMask Framebuffer::getDrawBufferTypeMask() const in getDrawBufferTypeMask()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h729 gl::ComponentTypeMask componentTypeMask);
732 gl::ComponentTypeMask componentTypeMask);
Dvk_cache_utils.cpp1722 gl::ComponentTypeMask(vertex.shaderAttribComponentType), attribIndex); in UnpackPipelineState()
3352 gl::ComponentTypeMask(mVertexInput.vertex.shaderAttribComponentType), attribIndex); in initializePipelineVertexInputState()
3836 gl::ComponentTypeMask componentTypeMask) in setVertexShaderComponentTypes()
3841 const gl::ComponentTypeMask activeComponentTypeMask = in setVertexShaderComponentTypes()
3850 gl::ComponentTypeMask componentTypeMask) in updateVertexShaderComponentTypes()
3860 const gl::ComponentTypeMask activeComponentTypeMask = in updateVertexShaderComponentTypes()
DContextVk.cpp2558 const gl::ComponentTypeMask &programAttribsTypeMask = executable->getAttributesTypeMask(); in handleDirtyGraphicsVertexBuffers()