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Searched refs:D3DVarying (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h128 struct D3DVarying final
130 D3DVarying();
131 D3DVarying(const std::string &semanticNameIn,
136 D3DVarying(const D3DVarying &) = default;
137 D3DVarying &operator=(const D3DVarying &) = default;
595 std::vector<D3DVarying> mStreamOutVaryings;
DRendererD3D.h47 struct D3DVarying;
290 const std::vector<D3DVarying> &streamOutVaryings,
297 const std::vector<D3DVarying> &streamOutVaryings,
DProgramD3D.cpp389 D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {} in D3DVarying() function in rx::D3DVarying
391 D3DVarying::D3DVarying(const std::string &semanticNameIn, in D3DVarying() function in rx::D3DVarying
1140 D3DVarying *varying = &mStreamOutVaryings[varyingIndex]; in load()
1303 gl::ShaderType::Compute, std::vector<D3DVarying>(), in loadBinaryShaderExecutables()
1437 for (const D3DVarying &varying : mStreamOutVaryings) in save()
2056 gl::ShaderType::Compute, std::vector<D3DVarying>(), in getComputeExecutableForImage2DBindLayout()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h243 const std::vector<D3DVarying> &streamOutVaryings,
250 const std::vector<D3DVarying> &streamOutVaryings,
DRenderer9.cpp2675 const std::vector<D3DVarying> &streamOutVaryings, in loadExecutable()
2709 const std::vector<D3DVarying> &streamOutVaryings, in compileToExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h205 const std::vector<D3DVarying> &streamOutVaryings,
212 const std::vector<D3DVarying> &streamOutVaryings,
DRenderer11.cpp3102 const std::vector<D3DVarying> &streamOutVaryings, in loadExecutable()
3173 const std::vector<D3DVarying> &streamOutVaryings, in compileToExecutable()