Searched refs:D3DVarying (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 128 struct D3DVarying final 130 D3DVarying(); 131 D3DVarying(const std::string &semanticNameIn, 136 D3DVarying(const D3DVarying &) = default; 137 D3DVarying &operator=(const D3DVarying &) = default; 595 std::vector<D3DVarying> mStreamOutVaryings;
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D | RendererD3D.h | 47 struct D3DVarying; 290 const std::vector<D3DVarying> &streamOutVaryings, 297 const std::vector<D3DVarying> &streamOutVaryings,
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D | ProgramD3D.cpp | 389 D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {} in D3DVarying() function in rx::D3DVarying 391 D3DVarying::D3DVarying(const std::string &semanticNameIn, in D3DVarying() function in rx::D3DVarying 1140 D3DVarying *varying = &mStreamOutVaryings[varyingIndex]; in load() 1303 gl::ShaderType::Compute, std::vector<D3DVarying>(), in loadBinaryShaderExecutables() 1437 for (const D3DVarying &varying : mStreamOutVaryings) in save() 2056 gl::ShaderType::Compute, std::vector<D3DVarying>(), in getComputeExecutableForImage2DBindLayout()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 243 const std::vector<D3DVarying> &streamOutVaryings, 250 const std::vector<D3DVarying> &streamOutVaryings,
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D | Renderer9.cpp | 2675 const std::vector<D3DVarying> &streamOutVaryings, in loadExecutable() 2709 const std::vector<D3DVarying> &streamOutVaryings, in compileToExecutable()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 205 const std::vector<D3DVarying> &streamOutVaryings, 212 const std::vector<D3DVarying> &streamOutVaryings,
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D | Renderer11.cpp | 3102 const std::vector<D3DVarying> &streamOutVaryings, in loadExecutable() 3173 const std::vector<D3DVarying> &streamOutVaryings, in compileToExecutable()
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