Searched refs:DynamicCastComObject (Results 1 – 12 of 12) sorted by relevance
89 IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device); in createSwapChain()119 IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory); in createSwapChain()150 IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory); in createSwapChain()
27 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties()40 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); in GetTextureProperties()53 ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); in GetTextureProperties()
36 d3d11::DynamicCastComObject<ID3D11Texture2D>(static_cast<IUnknown *>(mBuffer)); in initialize()65 IDXGIResource *resource = d3d11::DynamicCastComObject<IDXGIResource>(mTexture.get()); in initialize()
49 IDXGIDevice3 *dxgiDevice3 = d3d11::DynamicCastComObject<IDXGIDevice3>(device); in trim()
136 d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context)); in initialize()
231 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11), in resetOffscreenColorBuffer()237 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture), in resetOffscreenColorBuffer()311 mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get()); in resetOffscreenColorBuffer()655 mSwapChain1 = d3d11::DynamicCastComObject<IDXGISwapChain1>(mSwapChain); in reset()
177 outType *DynamicCastComObject(IUnknown *object) in DynamicCastComObject() function
13 inline outType *DynamicCastComObject(IUnknown *object) in DynamicCastComObject() function
102 IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory); in createSwapChain()
115 DynamicCastComObject<IDXGIResource>(mOffscreenSurfaceD3D11Texture); in createPbufferFromClientBufferSurface()
384 IDXGIDevice *dxgiDevice = DynamicCastComObject<IDXGIDevice>(d3d11Device); in TEST_P()
106 factory2.Attach(d3d11::DynamicCastComObject<IDXGIFactory2>(factory)); in createSwapChain()