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Searched refs:DynamicCastComObject (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/win32/
DNativeWindow11Win32.cpp89 IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device); in createSwapChain()
119 IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory); in createSwapChain()
150 IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory); in createSwapChain()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.cpp27 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties()
40 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); in GetTextureProperties()
53 ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); in GetTextureProperties()
DExternalImageSiblingImpl11.cpp36 d3d11::DynamicCastComObject<ID3D11Texture2D>(static_cast<IUnknown *>(mBuffer)); in initialize()
65 IDXGIResource *resource = d3d11::DynamicCastComObject<IDXGIResource>(mTexture.get()); in initialize()
DTrim11.cpp49 IDXGIDevice3 *dxgiDevice3 = d3d11::DynamicCastComObject<IDXGIDevice3>(device); in trim()
DDebugAnnotator11.cpp136 d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context)); in initialize()
DSwapChain11.cpp231 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11), in resetOffscreenColorBuffer()
237 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture), in resetOffscreenColorBuffer()
311 mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get()); in resetOffscreenColorBuffer()
655 mSwapChain1 = d3d11::DynamicCastComObject<IDXGISwapChain1>(mSwapChain); in reset()
Drenderer11_utils.h177 outType *DynamicCastComObject(IUnknown *object) in DynamicCastComObject() function
/external/angle/util/
Dcom_utils.h13 inline outType *DynamicCastComObject(IUnknown *object) in DynamicCastComObject() function
/external/angle/src/libANGLE/renderer/d3d/d3d11/winrt/
DNativeWindow11WinRT.cpp102 IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory); in createSwapChain()
/external/angle/src/tests/egl_tests/
DEGLPresentPathD3D11Test.cpp115 DynamicCastComObject<IDXGIResource>(mOffscreenSurfaceD3D11Texture); in createPbufferFromClientBufferSurface()
DEGLDeviceTest.cpp384 IDXGIDevice *dxgiDevice = DynamicCastComObject<IDXGIDevice>(d3d11Device); in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/converged/
DCompositorNativeWindow11.cpp106 factory2.Attach(d3d11::DynamicCastComObject<IDXGIFactory2>(factory)); in createSwapChain()