Searched refs:DynamicStateStatus (Results 1 – 2 of 2) sorted by relevance
25 fScissorStatus = DynamicStateStatus::kDisabled; in begin()26 fTextureBindingStatus = DynamicStateStatus::kDisabled; in begin()28 fInstanceBufferStatus = DynamicStateStatus::kDisabled; in begin()29 fVertexBufferStatus = DynamicStateStatus::kDisabled; in begin()103 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()111 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()114 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()116 DynamicStateStatus::kUninitialized : DynamicStateStatus::kDisabled; in bindPipeline()128 SkASSERT(DynamicStateStatus::kDisabled != fScissorStatus); in setScissorRect()130 SkDEBUGCODE(fScissorStatus = DynamicStateStatus::kConfigured); in setScissorRect()[all …]
214 enum class DynamicStateStatus { enum220 DynamicStateStatus fScissorStatus;221 DynamicStateStatus fTextureBindingStatus;223 DynamicStateStatus fInstanceBufferStatus;224 DynamicStateStatus fVertexBufferStatus;