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Searched refs:EmitNoIndirectUniform (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_ir.cpp82 options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) { in st_link_shader()
87 options->EmitNoIndirectUniform); in st_link_shader()
Dst_extensions.c311 options->EmitNoIndirectUniform = in st_init_limits()
316 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) { in st_init_limits()
/external/mesa3d/src/intel/compiler/
Dbrw_compiler.c160 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; in brw_compiler_create()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c272 fs_options->EmitNoIndirectUniform = true; in i915CreateContext()
/external/mesa3d/src/compiler/glsl/
Dloop_unroll.cpp144 if (options->EmitNoIndirectUniform) in visit_enter()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3029 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) in _mesa_ir_link_shader()
3035 options->EmitNoIndirectUniform) in _mesa_ir_link_shader()
/external/mesa3d/src/mesa/main/
Dmtypes.h3227 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ member