Searched refs:EmitNoIndirectUniform (Results 1 – 7 of 7) sorted by relevance
82 options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) { in st_link_shader()87 options->EmitNoIndirectUniform); in st_link_shader()
311 options->EmitNoIndirectUniform = in st_init_limits()316 (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) { in st_init_limits()
160 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; in brw_compiler_create()
272 fs_options->EmitNoIndirectUniform = true; in i915CreateContext()
144 if (options->EmitNoIndirectUniform) in visit_enter()
3029 || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) in _mesa_ir_link_shader()3035 options->EmitNoIndirectUniform) in _mesa_ir_link_shader()
3227 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ member