Searched refs:FIXED_HALF (Results 1 – 4 of 4) sorted by relevance
148 span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \149 span.intTex[1] -= FIXED_HALF; \207 span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \208 span.intTex[1] -= FIXED_HALF; \416 span->intTex[0] -= FIXED_HALF; in affine_span()417 span->intTex[1] -= FIXED_HALF; in affine_span()467 span->intTex[0] -= FIXED_HALF; in affine_span()468 span->intTex[1] -= FIXED_HALF; in affine_span()645 const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \ in fast_persp_span()646 const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \ in fast_persp_span()
623 + span.attrStepY[VARYING_SLOT_POS][2] * adjy) + FIXED_HALF; in NAME()649 + span.attrStepY[VARYING_SLOT_COL0][0] * adjy) + FIXED_HALF; in NAME()652 + span.attrStepY[VARYING_SLOT_COL0][1] * adjy) + FIXED_HALF; in NAME()655 + span.attrStepY[VARYING_SLOT_COL0][2] * adjy) + FIXED_HALF; in NAME()665 + span.attrStepY[VARYING_SLOT_COL0][3] * adjy) + FIXED_HALF; in NAME()689 + span.attrStepY[VARYING_SLOT_TEX0][0] * adjy) + FIXED_HALF; in NAME()695 + span.attrStepY[VARYING_SLOT_TEX0][1] * adjy) + FIXED_HALF; in NAME()
431 #define FIXED_HALF (1 << (FIXED_SHIFT-1)) macro
248 span.z = FloatToFixed(vert0->attrib[VARYING_SLOT_POS][2]) + FIXED_HALF; in NAME()