Searched refs:FixedToFloat (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ConvertVertex.comp | 47 // * FixedToFloat: 16.16 signed fixed-point to floating point. 56 // - FixedToFloat corresponds to Copy32FixedTo32FVertexData. 73 #elif SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat 84 #elif SintToFloat || UintToFloat || SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat 145 #if FixedToFloat || FloatToFloat 279 #elif FixedToFloat 314 #elif SintToFloat || UintToFloat || SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
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/external/mesa3d/src/mesa/swrast/ |
D | s_alpha.c | 148 const GLfloat alphaStep = FixedToFloat(span->alphaStep); in _swrast_alpha_test() 149 GLfloat alpha = FixedToFloat(span->alpha); in _swrast_alpha_test()
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D | s_tritemp.h | 232 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); in NAME() 233 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); in NAME() 234 eTop.dx = FixedToFloat(vMax_fx - vMid_fx); in NAME() 235 eTop.dy = FixedToFloat(vMax_fy - vMid_fy); in NAME() 236 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); in NAME() 237 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); in NAME() 633 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME() 634 … + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy)); in NAME()
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D | s_span.c | 344 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors() 345 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors() 346 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors() 347 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors() 353 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors() 354 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors() 355 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors() 356 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors() 357 GLfloat dr = FixedToFloat(span->redStep); in interpolate_float_colors() 358 GLfloat dg = FixedToFloat(span->greenStep); in interpolate_float_colors() [all …]
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D | s_context.h | 444 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | vertexconversion.h | 83 struct FixedToFloat
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D | formatutils9.cpp | 488 struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> 491 struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
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/external/vixl/src/aarch64/ |
D | simulator-aarch64.cc | 5802 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), 0, round)); in VisitFPIntegerConvert() 5805 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), 0, round)); in VisitFPIntegerConvert() 5862 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), fbits, round)); in VisitFPFixedPointConvert() 5865 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), fbits, round)); in VisitFPFixedPointConvert()
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D | logic-aarch64.cc | 114 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in vixl::aarch64::Simulator 6849 float result = FixedToFloat(value, fbits, round); in scvtf()
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D | simulator-aarch64.h | 4447 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
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