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Searched refs:FixedToFloat (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp47 // * FixedToFloat: 16.16 signed fixed-point to floating point.
56 // - FixedToFloat corresponds to Copy32FixedTo32FVertexData.
73 #elif SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
84 #elif SintToFloat || UintToFloat || SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
145 #if FixedToFloat || FloatToFloat
279 #elif FixedToFloat
314 #elif SintToFloat || UintToFloat || SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c148 const GLfloat alphaStep = FixedToFloat(span->alphaStep); in _swrast_alpha_test()
149 GLfloat alpha = FixedToFloat(span->alpha); in _swrast_alpha_test()
Ds_tritemp.h232 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx); in NAME()
233 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy); in NAME()
234 eTop.dx = FixedToFloat(vMax_fx - vMid_fx); in NAME()
235 eTop.dy = FixedToFloat(vMax_fy - vMid_fy); in NAME()
236 eBot.dx = FixedToFloat(vMid_fx - vMin_fx); in NAME()
237 eBot.dy = FixedToFloat(vMid_fy - vMin_fy); in NAME()
633 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()
634 … + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy)); in NAME()
Ds_span.c344 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors()
345 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors()
346 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors()
347 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors()
353 GLfloat r = FixedToFloat(span->red); in interpolate_float_colors()
354 GLfloat g = FixedToFloat(span->green); in interpolate_float_colors()
355 GLfloat b = FixedToFloat(span->blue); in interpolate_float_colors()
356 GLfloat a = FixedToFloat(span->alpha); in interpolate_float_colors()
357 GLfloat dr = FixedToFloat(span->redStep); in interpolate_float_colors()
358 GLfloat dg = FixedToFloat(span->greenStep); in interpolate_float_colors()
[all …]
Ds_context.h444 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) macro
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dvertexconversion.h83 struct FixedToFloat
Dformatutils9.cpp488 struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
491 struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
/external/vixl/src/aarch64/
Dsimulator-aarch64.cc5802 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), 0, round)); in VisitFPIntegerConvert()
5805 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), 0, round)); in VisitFPIntegerConvert()
5862 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), fbits, round)); in VisitFPFixedPointConvert()
5865 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), fbits, round)); in VisitFPFixedPointConvert()
Dlogic-aarch64.cc114 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in vixl::aarch64::Simulator
6849 float result = FixedToFloat(value, fbits, round); in scvtf()
Dsimulator-aarch64.h4447 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);