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Searched refs:FrameCountEnded (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_internal.h774 int FrameCountEnded; member
944 FrameCountEnded = FrameCountRendered = -1; in ImGuiContext()
Dimgui.cpp3375 …IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or… in NewFrame()
3764 if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times. in EndFrame()
3820 g.FrameCountEnded = g.FrameCount; in EndFrame()
3856 if (g.FrameCountEnded != g.FrameCount) in Render()
4872 …IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and… in Begin()