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Searched refs:GLReleaseShaderCompiler (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/common/
Dentry_points_enum_autogen.h1302 GLReleaseShaderCompiler, enumerator
Dentry_points_enum_autogen.cpp2589 case EntryPoint::GLReleaseShaderCompiler: in GetEntryPointName()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp2827 EVENT(context, GLReleaseShaderCompiler, "context = %d", CID(context)); in GL_ReleaseShaderCompiler()
2836 angle::EntryPoint::GLReleaseShaderCompiler) && in GL_ReleaseShaderCompiler()
2837 ValidateReleaseShaderCompiler(context, angle::EntryPoint::GLReleaseShaderCompiler))); in GL_ReleaseShaderCompiler()
/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_autogen.cpp2099 return CallCapture(angle::EntryPoint::GLReleaseShaderCompiler, std::move(paramBuffer)); in CaptureReleaseShaderCompiler()
/external/angle/util/capture/
Dframe_capture_replay_autogen.cpp2980 case angle::EntryPoint::GLReleaseShaderCompiler: in ReplayTraceFunctionCall()
Dtrace_interpreter_autogen.cpp4983 return CallCapture(EntryPoint::GLReleaseShaderCompiler, std::move(params)); in ParseCallCapture()