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Searched refs:GLSLtoSPV (Results 1 – 7 of 7) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvktestframeworkandroid.h46 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
Dvktestframework.h67 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned …
Dvktestframeworkandroid.cpp82 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
Dvktestframework.cpp760 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() function in VkTestFramework
Dvkrenderframework.cpp1532 framework->GLSLtoSPV(stage, shader_code, spv, debug); in VkShaderObj()
Dvklayertests_pipeline_shader.cpp2748 this->GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, bindStateVertShaderText, shader); in TEST_F()
/external/angle/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.cpp1444 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, in GLSLtoSPV() function
1508 retVal = GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, vertShaderText, vtx_spv); in init_shaders()
1531 retVal = GLSLtoSPV(VK_SHADER_STAGE_FRAGMENT_BIT, fragShaderText, frag_spv); in init_shaders()