/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 30 {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 56 {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 110 {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 198 {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 219 case GL_BOOL_VEC4: in GetTypeInfoIndex()
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D | utilities.cpp | 111 case GL_BOOL_VEC4: in VariableComponentType() 240 case GL_BOOL_VEC4: in GetGLSLTypeString() 291 return GL_BOOL_VEC4; in VariableBoolVectorType() 317 case GL_BOOL_VEC4: in VariableRowCount() 470 case GL_BOOL_VEC4: in VariableColumnCount() 823 case GL_BOOL_VEC4: in VariableSortOrder()
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/external/angle/src/libANGLE/renderer/metal/ |
D | blocklayoutMetal.cpp | 30 case GL_BOOL_VEC4: in GetMetalSizeForGLType() 139 case GL_BOOL_VEC4: in GetMetalAlignmentForGLType()
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 67 #define GL_BOOL_VEC4 0x8B59 macro
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 67 #define GL_BOOL_VEC4 0x8B59 macro
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/external/angle/src/compiler/translator/ |
D | util.cpp | 66 constexpr GLenum kBoolGLType[4] = {GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4}; 643 case GL_BOOL_VEC4: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 351 case GL_BOOL_VEC4: in GetTypePackingComponentsPerRow()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 22 GL_BOOL_VEC4, // 4
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 598 case GL_BOOL_VEC4: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1233 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 389 #define GL_BOOL_VEC4 0x8B59 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 304 #define GL_BOOL_VEC4 0x8B59 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 323 #define GL_BOOL_VEC4 0x8B59 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1337 …{ "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 323 #define GL_BOOL_VEC4 0x8B59 macro
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D | gl31.h | 323 #define GL_BOOL_VEC4 0x8B59 macro
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D | gl32.h | 323 #define GL_BOOL_VEC4 0x8B59 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 304 #define GL_BOOL_VEC4 0x8B59 macro
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D | gl31.h | 304 #define GL_BOOL_VEC4 0x8B59 macro
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D | gl32.h | 304 #define GL_BOOL_VEC4 0x8B59 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 940 #define GL_BOOL_VEC4 0x8B59 macro
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1876 case GL_BOOL_VEC4: in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE }, in test()
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/external/cronet/third_party/quic_trace/src/third_party/glew/include/GL/ |
D | glew.h | 1787 #define GL_BOOL_VEC4 0x8B59 macro
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