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Searched refs:GL_BOOL_VEC4 (Results 1 – 25 of 29) sorted by relevance

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/external/angle/src/common/
Duniform_type_info_autogen.cpp30 {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4,
56 {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4,
110 {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4,
198 {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4,
219 case GL_BOOL_VEC4: in GetTypeInfoIndex()
Dutilities.cpp111 case GL_BOOL_VEC4: in VariableComponentType()
240 case GL_BOOL_VEC4: in GetGLSLTypeString()
291 return GL_BOOL_VEC4; in VariableBoolVectorType()
317 case GL_BOOL_VEC4: in VariableRowCount()
470 case GL_BOOL_VEC4: in VariableColumnCount()
823 case GL_BOOL_VEC4: in VariableSortOrder()
/external/angle/src/libANGLE/renderer/metal/
DblocklayoutMetal.cpp30 case GL_BOOL_VEC4: in GetMetalSizeForGLType()
139 case GL_BOOL_VEC4: in GetMetalAlignmentForGLType()
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dgl_types.h67 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h67 #define GL_BOOL_VEC4 0x8B59 macro
/external/angle/src/compiler/translator/
Dutil.cpp66 constexpr GLenum kBoolGLType[4] = {GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4};
643 case GL_BOOL_VEC4: in GetShaderVariableBasicType()
DVariablePacker.cpp351 case GL_BOOL_VEC4: in GetTypePackingComponentsPerRow()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp22 GL_BOOL_VEC4, // 4
/external/angle/samples/shader_translator/
Dshader_translator.cpp598 case GL_BOOL_VEC4: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1233 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h389 #define GL_BOOL_VEC4 0x8B59 macro
/external/angle/include/GLES2/
Dgl2.h304 #define GL_BOOL_VEC4 0x8B59 macro
/external/mesa3d/include/GLES2/
Dgl2.h323 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1337 …{ "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE… in test()
/external/mesa3d/include/GLES3/
Dgl3.h323 #define GL_BOOL_VEC4 0x8B59 macro
Dgl31.h323 #define GL_BOOL_VEC4 0x8B59 macro
Dgl32.h323 #define GL_BOOL_VEC4 0x8B59 macro
/external/angle/include/GLES3/
Dgl3.h304 #define GL_BOOL_VEC4 0x8B59 macro
Dgl31.h304 #define GL_BOOL_VEC4 0x8B59 macro
Dgl32.h304 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl940 #define GL_BOOL_VEC4 0x8B59 macro
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1876 case GL_BOOL_VEC4: in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE }, in test()
/external/cronet/third_party/quic_trace/src/third_party/glew/include/GL/
Dglew.h1787 #define GL_BOOL_VEC4 0x8B59 macro

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