Searched refs:GL_COMBINE4_NV (Results 1 – 8 of 8) sorted by relevance
417 if (envMode == GL_COMBINE4_NV) in tex_combine_translate_mode()422 if (envMode == GL_COMBINE4_NV) in tex_combine_translate_mode()527 fftexUnit->EnvMode == GL_COMBINE4_NV) { in update_tex_combine()550 if (fftexUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()582 if (fftexUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()
72 case GL_COMBINE4_NV: in set_env_mode()
322 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()343 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()457 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()472 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()
1089 && ctx->Texture.FixedFuncUnit[0].EnvMode != GL_COMBINE4_NV) { in _swrast_choose_triangle()
45 f->EnvMode == GL_COMBINE4_NV || in texunit_needs_combiners()
16540 #define GL_COMBINE4_NV 0x8503 macro
11106 #define GL_COMBINE4_NV 0x8503 macro
3154 #define GL_COMBINE4_NV 0x8503 macro