/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderStorageTests.cpp | 80 case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE; in getGLUShaderType() 96 case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 126 case GL_COMPUTE_SHADER: in genBlockSource() 205 GL_COMPUTE_SHADER, in block_number_limits() 266 case GL_COMPUTE_SHADER: in block_number_limits()
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D | es31fProgramPipelineStateQueryTests.cpp | 177 else if (m_targetStage == GL_COMPUTE_SHADER) in iterate() 407 …d::string("compute_shader_") + verifierSuffix).c_str(), "Test COMPUTE_SHADER", GL_COMPUTE_SHADER)); in init()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 314 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_without_precision, 3, expected_fail) && in iterate() 317 …verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passe… in iterate() 318 …test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, G… in iterate()
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D | esextcTextureBufferAtomicFunctions.cpp | 114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 234 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 328 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 428 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
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/external/angle/src/compiler/translator/glsl/ |
D | TranslatorGLSL.cpp | 199 if (getShaderType() == GL_COMPUTE_SHADER) in translate() 332 getShaderType() != GL_COMPUTE_SHADER) in writeExtensionBehavior()
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D | VersionGLSL.cpp | 77 if (type == GL_COMPUTE_SHADER) in TVersionGLSL()
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/external/mesa3d/src/compiler/glsl/ |
D | standalone_scaffolding.h | 95 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
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/external/angle/src/compiler/translator/ |
D | SymbolTable.cpp | 37 return actual == GL_COMPUTE_SHADER; in CheckShaderType() 47 return actual != GL_COMPUTE_SHADER; in CheckShaderType() 419 case GL_COMPUTE_SHADER: in initializeBuiltIns()
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D | Compiler.cpp | 223 case GL_COMPUTE_SHADER: in GetMaxUniformVectorsForShaderType() 524 case GL_COMPUTE_SHADER: in checkShaderVersion() 924 getShaderType() != GL_COMPUTE_SHADER) in checkAndSimplifyAST() 1097 compileOptions.initOutputVariables && mShaderType != GL_COMPUTE_SHADER; in checkAndSimplifyAST()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cComputeShaderTests.cpp | 149 case GL_COMPUTE_SHADER: in CheckProgram() 208 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 1641 const GLuint index_compute0 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute0"); in Run() 1642 const GLuint index_compute1 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute1"); in Run() 1643 const GLuint index_compute2 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute2"); in Run() 1644 const GLuint index_compute3 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute3"); in Run() 1645 …const GLint loc_compute0 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() 1646 …const GLint loc_compute1 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() 1647 …const GLint loc_compute2 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() 1648 …const GLint loc_compute3 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() [all …]
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/converters/ |
D | phwc4_to_bhwc.cc | 61 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
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D | bhwc_to_phwc4.cc | 68 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
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/external/angle/src/tests/compiler_tests/ |
D | WorkGroupSize_test.cpp | 29 mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC); in SetUp()
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D | ShCompile_test.cpp | 86 mCompiler = sh::ConstructCompiler(GL_COMPUTE_SHADER, SH_WEBGL3_SPEC, in SetUp()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_sync.cc | 97 RETURN_IF_ERROR(GlShader::CompileShader(GL_COMPUTE_SHADER, *kCode, &shader)); in NewSync()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 203 case GL_COMPUTE_SHADER: in CheckProgram() 292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
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D | es31cExplicitUniformLocationTest.cpp | 122 return shader == GL_FRAGMENT_SHADER || shader == GL_COMPUTE_SHADER; in occurs() 1175 streamUniformDefinitions(uniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader() 1177 streamSubroutineDefinitions(subroutineUniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader() 1180 streamUniformValidators(ret, uniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader() 1182 streamSubroutineValidators(ret, subroutineUniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader() 1199 case GL_COMPUTE_SHADER: in generateShader() 1289 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", ""); in CreatePrograms() 1593 if (program.stages[0] != GL_COMPUTE_SHADER) in runExecuteProgram() 1801 case GL_COMPUTE_SHADER: in runQueryUniformSubroutine() 1910 case GL_COMPUTE_SHADER: in runQueryUniformSubroutineFunction()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 307 case GL_COMPUTE_SHADER: in main() 311 sh::ConstructCompiler(GL_COMPUTE_SHADER, spec, output, &resources); in main() 516 return GL_COMPUTE_SHADER; in FindShaderType()
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/external/angle/src/compiler/translator/tree_util/ |
D | SpecializationConstant.cpp | 49 if (shaderType == GL_FRAGMENT_SHADER || shaderType == GL_COMPUTE_SHADER) in SpecConst()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 93 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcGPUShader5SSBOArrayIndexing.cpp | 108 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 140 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | amdgcn_glslc.c | 253 type = GL_COMPUTE_SHADER; in main()
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