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Searched refs:GL_COMPUTE_SHADER (Results 1 – 25 of 118) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp80 case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE; in getGLUShaderType()
96 case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
126 case GL_COMPUTE_SHADER: in genBlockSource()
205 GL_COMPUTE_SHADER, in block_number_limits()
266 case GL_COMPUTE_SHADER: in block_number_limits()
Des31fProgramPipelineStateQueryTests.cpp177 else if (m_targetStage == GL_COMPUTE_SHADER) in iterate()
407 …d::string("compute_shader_") + verifierSuffix).c_str(), "Test COMPUTE_SHADER", GL_COMPUTE_SHADER)); in init()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp314 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_without_precision, 3, expected_fail) && in iterate()
317 …verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passe… in iterate()
318 …test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, G… in iterate()
DesextcTextureBufferAtomicFunctions.cpp114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcTextureBufferParamValueIntToFloatConversion.cpp120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
/external/angle/src/tests/gl_tests/
DLinkAndRelinkTest.cpp234 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
328 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
428 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
/external/angle/src/compiler/translator/glsl/
DTranslatorGLSL.cpp199 if (getShaderType() == GL_COMPUTE_SHADER) in translate()
332 getShaderType() != GL_COMPUTE_SHADER) in writeExtensionBehavior()
DVersionGLSL.cpp77 if (type == GL_COMPUTE_SHADER) in TVersionGLSL()
/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.h95 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
/external/angle/src/compiler/translator/
DSymbolTable.cpp37 return actual == GL_COMPUTE_SHADER; in CheckShaderType()
47 return actual != GL_COMPUTE_SHADER; in CheckShaderType()
419 case GL_COMPUTE_SHADER: in initializeBuiltIns()
DCompiler.cpp223 case GL_COMPUTE_SHADER: in GetMaxUniformVectorsForShaderType()
524 case GL_COMPUTE_SHADER: in checkShaderVersion()
924 getShaderType() != GL_COMPUTE_SHADER) in checkAndSimplifyAST()
1097 compileOptions.initOutputVariables && mShaderType != GL_COMPUTE_SHADER; in checkAndSimplifyAST()
/external/deqp/external/openglcts/modules/gl/
Dgl4cComputeShaderTests.cpp149 case GL_COMPUTE_SHADER: in CheckProgram()
208 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
1641 const GLuint index_compute0 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute0"); in Run()
1642 const GLuint index_compute1 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute1"); in Run()
1643 const GLuint index_compute2 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute2"); in Run()
1644 const GLuint index_compute3 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute3"); in Run()
1645 …const GLint loc_compute0 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
1646 …const GLint loc_compute1 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
1647 …const GLint loc_compute2 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
1648 …const GLint loc_compute3 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
[all …]
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/converters/
Dphwc4_to_bhwc.cc61 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
Dbhwc_to_phwc4.cc68 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
/external/angle/src/tests/compiler_tests/
DWorkGroupSize_test.cpp29 mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC); in SetUp()
DShCompile_test.cpp86 mCompiler = sh::ConstructCompiler(GL_COMPUTE_SHADER, SH_WEBGL3_SPEC, in SetUp()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_sync.cc97 RETURN_IF_ERROR(GlShader::CompileShader(GL_COMPUTE_SHADER, *kCode, &shader)); in NewSync()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp203 case GL_COMPUTE_SHADER: in CheckProgram()
292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
Des31cExplicitUniformLocationTest.cpp122 return shader == GL_FRAGMENT_SHADER || shader == GL_COMPUTE_SHADER; in occurs()
1175 streamUniformDefinitions(uniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader()
1177 streamSubroutineDefinitions(subroutineUniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader()
1180 streamUniformValidators(ret, uniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader()
1182 streamSubroutineValidators(ret, subroutineUniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader()
1199 case GL_COMPUTE_SHADER: in generateShader()
1289 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", ""); in CreatePrograms()
1593 if (program.stages[0] != GL_COMPUTE_SHADER) in runExecuteProgram()
1801 case GL_COMPUTE_SHADER: in runQueryUniformSubroutine()
1910 case GL_COMPUTE_SHADER: in runQueryUniformSubroutineFunction()
/external/angle/samples/shader_translator/
Dshader_translator.cpp307 case GL_COMPUTE_SHADER: in main()
311 sh::ConstructCompiler(GL_COMPUTE_SHADER, spec, output, &resources); in main()
516 return GL_COMPUTE_SHADER; in FindShaderType()
/external/angle/src/compiler/translator/tree_util/
DSpecializationConstant.cpp49 if (shaderType == GL_FRAGMENT_SHADER || shaderType == GL_COMPUTE_SHADER) in SpecConst()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5AtomicCountersArrayIndexing.cpp93 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcGPUShader5SSBOArrayIndexing.cpp108 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
/external/mesa3d/src/mesa/main/
Dshaderobj.h140 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Damdgcn_glslc.c253 type = GL_COMPUTE_SHADER; in main()

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