/external/angle/src/common/ |
D | utilities.cpp | 121 case GL_FLOAT_MAT3x2: in VariableComponentType() 374 case GL_FLOAT_MAT3x2: in VariableRowCount() 467 case GL_FLOAT_MAT3x2: in VariableColumnCount() 642 return GL_FLOAT_MAT3x2; in TransposeMatrixType() 643 case GL_FLOAT_MAT3x2: in TransposeMatrixType() 830 case GL_FLOAT_MAT3x2: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 36 {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, SamplerFormat::InvalidEnum, 3, 42 {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, SamplerFormat::InvalidEnum, 2, 231 case GL_FLOAT_MAT3x2: in GetTypeInfoIndex()
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/external/angle/src/libANGLE/renderer/metal/ |
D | blocklayoutMetal.cpp | 47 case GL_FLOAT_MAT3x2: // 3x2 in GetMetalSizeForGLType() 156 case GL_FLOAT_MAT3x2: in GetMetalAlignmentForGLType()
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D | VertexArrayMtl.mm | 359 case GL_FLOAT_MAT3x2:
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 43 GL_FLOAT_MAT3x2, // 25 62 static sh::GLenum nonSqMatTypes[] = {GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2,
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/external/angle/src/compiler/translator/ |
D | VariablePacker.cpp | 356 case GL_FLOAT_MAT3x2: in GetTypePackingComponentsPerRow() 385 case GL_FLOAT_MAT3x2: in GetTypePackingRows()
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D | util.cpp | 48 GL_FLOAT_MAT3x2, 524 case GL_FLOAT_MAT3x2: in IsMatrixGLType() 663 case GL_FLOAT_MAT3x2: in GetShaderVariableBasicType()
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 74 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | reflection.cpp | 930 case 2: return GL_FLOAT_MAT3x2; in mapToGlType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 74 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | reflection.cpp | 930 case 2: return GL_FLOAT_MAT3x2; in mapToGlType()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 67 AttribType("mat3x2", 3, GL_FLOAT_MAT3x2), in createAttributeLocationTests()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 61 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 613 case GL_FLOAT_MAT3x2: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1195 case GL_FLOAT_MAT3x2: return TYPE_FLOAT_MAT3X2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 974 case GL_FLOAT_MAT3x2: return "GL_FLOAT_MAT3x2";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 466 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 472 case GL_FLOAT_MAT3x2: in fill() 1480 case GL_FLOAT_MAT3x2: in setUniform() 2218 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3x2, Loc::C(2))); in Run()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 74 case GL_FLOAT_MAT3x2: in HLSLMatrixTypeString()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 1513 … 2, GL_FLOAT_MAT3x2, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "i") in Run() 1713 …2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesUB["SimpleBlock"]), 0, 0, -1, 0, 0, 0, 0, 0, 1, -1 in Run() 3119 …2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 in Run()
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 922 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT3x2, program, location, in ValidateProgramUniformMatrix3x2fvBase()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 746 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | gl31.h | 746 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 727 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 955 #define GL_FLOAT_MAT3x2 0x8B67 macro
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