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Searched refs:GL_FRAMEBUFFER (Results 1 – 25 of 330) sorted by relevance

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/external/angle/src/tests/gl_tests/
DFramebufferMultiviewTest.cpp106 glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); in initializeFBOs()
107 AttachMultiviewTextures(GL_FRAMEBUFFER, width, numViews, baseViewIndex, mColorTex, in initializeFBOs()
119 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); in initializeFBOs()
122 glFramebufferTextureLayer(GL_FRAMEBUFFER, in initializeFBOs()
128 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initializeFBOs()
133 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); in initializeFBOs()
144 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); in getLayerColor()
170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
175 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in TEST_P()
178 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
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DFramebufferTest.cpp44 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkBitCount()
93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in testTextureFormat()
139 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer); in testRenderbufferMultisampleFormat()
148 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in testZeroHeightRenderbuffer()
156 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in testSetUp()
296 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, in TEST_P()
300 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
308 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
336 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO); in TEST_P()
337 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, incompleteTexture, in TEST_P()
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DRobustFragmentShaderOutputTest.cpp45 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
54 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P()
60 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texB, 0); in TEST_P()
62 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
133 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
134 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, color1, 0); in TEST_P()
135 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, color2, 0); in TEST_P()
136 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
154 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color3, 0); in TEST_P()
155 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
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DDiscardFramebufferEXTTest.cpp37 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1); in TEST_P()
41 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2); in TEST_P()
45 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3); in TEST_P()
49 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4); in TEST_P()
54 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5); in TEST_P()
58 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6); in TEST_P()
62 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7); in TEST_P()
78 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in TEST_P()
84 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P()
136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P()
143 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment()
160 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuffer); in testAttachment()
161 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, *buffer); in testAttachment()
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DBlitFramebufferANGLETest.cpp89 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); in testSetUp()
93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in testSetUp()
100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
109 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); in testSetUp()
115 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in testSetUp()
120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
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DMultisampledRenderToTextureTest.cpp100 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
276 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
278 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
294 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
298 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
302 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in TEST_P()
306 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
322 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
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DSRGBFramebufferTest.cpp98 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P()
99 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
139 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P()
140 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
150 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P()
151 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
156 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P()
160 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P()
183 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P()
184 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp79 glBindFramebuffer(GL_FRAMEBUFFER, gbufferFbo); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in TEST_P()
85 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P()
88 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
114 glBindFramebuffer(GL_FRAMEBUFFER, finalFbo); in TEST_P()
122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, finalTex, 0); in TEST_P()
124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P()
126 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
140 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
179 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
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DClearTest.cpp300 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in testSetUp()
302 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorTexture, in testSetUp()
307 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
316 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in testSetUp()
318 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in testSetUp()
323 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
332 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO()
338 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO()
421 glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, discards); in TEST_P()
461 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P()
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DDepthStencilTest.cpp42 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in testSetUp()
44 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorTexture, in testSetUp()
49 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
58 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in testSetUp()
60 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in testSetUp()
65 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
74 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO()
80 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO()
293 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
294 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
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DFragDepthTest.cpp54 glBindFramebuffer(GL_FRAMEBUFFER, resources.framebuffer); in setupResources()
55 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in setupResources()
67 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in checkDepthWritten()
70 glBindFramebuffer(GL_FRAMEBUFFER, resources.framebuffer); in checkDepthWritten()
73 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in checkDepthWritten()
75 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in checkDepthWritten()
85 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in checkDepthWritten()
86 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in checkDepthWritten()
135 glBindFramebuffer(GL_FRAMEBUFFER, fbo1); in TEST_P()
140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb10); in TEST_P()
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DSampleVariablesTest.cpp83 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
88 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
89 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
145 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); in TEST_P()
150 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboResolve); in TEST_P()
151 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
158 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
163 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
164 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
227 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); in TEST_P()
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DDepthStencilFormatsTest.cpp90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer()
91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in verifyDepthRenderBuffer()
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbDepth); in verifyDepthRenderBuffer()
94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer()
279 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase()
282 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
284 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
289 glFramebufferTexture2D(GL_FRAMEBUFFER, type.attachment, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
306 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
317 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in depthStencilReadbackCase()
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DRobustResourceInitTest.cpp477 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
551 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels()
552 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->get(), 0); in checkNonZeroPixels()
553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
568 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D()
569 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->get(), 0, in checkNonZeroPixels3D()
571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
715 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
716 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2D, 0); in TEST_P()
717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DCopyTexImageTest.cpp55 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in initializeResources()
56 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in initializeResources()
81 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
108 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyCheckeredResults()
142 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTest()
175 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTestCheckered()
183 glFramebufferParameteriMESA(GL_FRAMEBUFFER, GL_FRAMEBUFFER_FLIP_Y_MESA, 1); in runCopyTexImageTestCheckered()
202 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in runCopyTexSubImageTest()
209 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]); in runCopyTexSubImageTest()
239 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]); in runCopyTexSubImageTest()
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/external/deqp/modules/gles3/functional/
Des3fFboStateQueryTests.cpp225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
230 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACH… in test()
231 …checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACH… in test()
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
246 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test()
247 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test()
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
264 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test()
265 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test()
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Des3fFboApiTests.cpp130 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam()
159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
165 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsTest()
172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
217 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest()
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
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Des3fNegativeBufferApiTests.cpp191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
242 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
243 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
249 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
256 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
263 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp135 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam()
164 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
170 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsTest()
184 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest()
190 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]… in textureLevelsWithRenderToMipmapTest()
197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
210 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
233 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
242 …context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], t… in validTexCubeAttachmentsTest()
257 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
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Des2fFboStateQueryTests.cpp84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
98 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test()
99 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test()
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
116 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,… in test()
117 …checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,… in test()
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
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Des2fNegativeVertexArrayApiTests.cpp144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
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/external/deqp/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp290 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon57e21ebd0402()
308 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon57e21ebd0502()
317 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0]… in __anon57e21ebd0602()
335 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon57e21ebd0702()
344 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0]… in __anon57e21ebd0802()
362 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon57e21ebd0902()
371 context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0, in __anon57e21ebd0a02()
390 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon57e21ebd0b02()
399 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0… in __anon57e21ebd0c02()
422 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon57e21ebd0d02()
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/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels()
189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
234 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels()
235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
291 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch()
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
298 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
305 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
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/external/angle/src/tests/gl_tests/gles1/
DFramebufferObjectTest.cpp50 glBindFramebufferOES(GL_FRAMEBUFFER, fboId); in TEST_P()
53 glCheckFramebufferStatusOES(GL_FRAMEBUFFER); in TEST_P()
55 glGetFramebufferAttachmentParameterivOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
70 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P()
71 glFramebufferTexture2DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture->get(), in TEST_P()
75 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
122 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P()
133 glFramebufferRenderbufferOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboId); in TEST_P()
138 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()

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