/external/angle/src/common/ |
D | utilities.cpp | 156 case GL_INT_VEC2: in VariableComponentType() 242 case GL_INT_VEC2: in GetGLSLTypeString() 281 case GL_INT_VEC2: in VariableBoolVectorType() 311 case GL_INT_VEC2: in VariableRowCount() 456 case GL_INT_VEC2: in VariableColumnCount() 842 case GL_INT_VEC2: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 106 {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 289 case GL_INT_VEC2: in GetTypeInfoIndex()
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/external/angle/src/libANGLE/renderer/metal/ |
D | blocklayoutMetal.cpp | 59 case GL_INT_VEC2: in GetMetalSizeForGLType() 168 case GL_INT_VEC2: in GetMetalAlignmentForGLType()
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D | VertexArrayMtl.mm | 341 case GL_INT_VEC2:
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 37 #define GL_INT_VEC2 0x8B53 macro
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D | reflection.cpp | 908 case EbtInt: return GL_INT_VEC2 + offset; in mapToGlType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 37 #define GL_INT_VEC2 0x8B53 macro
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D | reflection.cpp | 908 case EbtInt: return GL_INT_VEC2 + offset; in mapToGlType()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 61 constexpr GLenum kIntGLType[4] = {GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4}; 673 case GL_INT_VEC2: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 363 case GL_INT_VEC2: in GetTypePackingComponentsPerRow()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 28 GL_INT_VEC2, // 10
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 54 AttribType("ivec2", 1, GL_INT_VEC2), in createAttributeLocationTests()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 568 case GL_INT_VEC2: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1221 case GL_INT_VEC2: return TYPE_INT_VEC2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 958 case GL_INT_VEC2: return "GL_INT_VEC2";
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 483 setUniformImpl(location, count, v, GL_INT_VEC2); in setUniform2iv()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 419 #define GL_INT_VEC2 0x8B53 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 298 #define GL_INT_VEC2 0x8B53 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 317 #define GL_INT_VEC2 0x8B53 macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 486 case GL_INT_VEC2: in fill() 1490 case GL_INT_VEC2: in setUniform()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 153 case GL_INT_VEC2: in generateToVec4Expression()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1331 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FAL… in test()
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/external/angle/src/libANGLE/ |
D | validationES2.cpp | 5111 return ValidateUniform(context, entryPoint, GL_INT_VEC2, location, 1); in ValidateUniform2i() 5120 return ValidateUniform(context, entryPoint, GL_INT_VEC2, location, count); in ValidateUniform2iv()
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D | validationES31.cpp | 759 return ValidateProgramUniformBase(context, entryPoint, GL_INT_VEC2, program, location, count); in ValidateProgramUniform2ivBase()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 317 #define GL_INT_VEC2 0x8B53 macro
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