/external/deqp/modules/gles2/functional/ |
D | es2fNegativeFragmentApiTests.cpp | 106 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init() 108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
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D | es2fDepthStencilTests.cpp | 745 GL_REPLACE, in randomDepthStencilState() 807 { "replace", GL_REPLACE }, in init() 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init() 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init() 954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init() 955 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 956 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init() 994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE; in init() [all …]
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D | es2fStencilTests.cpp | 431 …dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 436 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init() 440 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init() 483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 226 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked() 268 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 665 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 713 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
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D | ReadOnlyFeedbackLoopTest.cpp | 688 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 815 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 841 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P() 941 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 373 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in BlitStencilTestHelper() 1815 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 1990 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2083 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2243 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2306 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2374 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P() 2528 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
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/external/mesa3d/src/mesa/main/ |
D | texstate.c | 201 mode = GL_REPLACE; in calculate_derived_texenv() 204 case GL_REPLACE: in calculate_derived_texenv() 206 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; in calculate_derived_texenv() 212 mode_a = GL_REPLACE; in calculate_derived_texenv() 231 mode_rgb = GL_REPLACE; in calculate_derived_texenv() 245 mode_rgb = GL_REPLACE; in calculate_derived_texenv() 268 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; in calculate_derived_texenv() 280 ? mode_rgb : GL_REPLACE; in calculate_derived_texenv() 282 ? mode_a : GL_REPLACE; in calculate_derived_texenv() 414 case GL_REPLACE: return TEXENV_MODE_REPLACE; in tex_combine_translate_mode() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 562 GL_REPLACE, in init() 573 GL_REPLACE, in init() 584 GL_REPLACE, in init() 707 GL_REPLACE, in init() 718 GL_REPLACE, in init() 729 GL_REPLACE, in init()
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D | es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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D | es2pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeFragmentApiTests.cpp | 114 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init() 116 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init() 125 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init() 130 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 132 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
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D | es3fDepthStencilTests.cpp | 745 GL_REPLACE, in randomDepthStencilState() 807 { "replace", GL_REPLACE }, in init() 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init() 883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init() 954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init() 955 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 956 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init() 994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE; in init() [all …]
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D | es3fFboInvalidateTests.cpp | 156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() 1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render() [all …]
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D | es3fStencilTests.cpp | 434 …dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 439 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init() 443 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init() 486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 624 GL_REPLACE, in init() 635 GL_REPLACE, in init() 646 GL_REPLACE, in init() 769 GL_REPLACE, in init() 780 GL_REPLACE, in init() 791 GL_REPLACE, in init()
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D | es3pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE); in stencil_op() 107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op() 117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate() 122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized() 281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized() 282 mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE; in ensureResourcesInitialized() 284 mDepthStencilStateKey.stencilBackFail = GL_REPLACE; in ensureResourcesInitialized() 285 mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE; in ensureResourcesInitialized() 286 mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
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/external/mesa3d/src/mesa/swrast/ |
D | s_triangle.c | 427 case GL_REPLACE: in affine_span() 455 case GL_REPLACE: in affine_span() 476 case GL_REPLACE: in affine_span() 504 case GL_REPLACE: in affine_span() 699 case GL_REPLACE: in fast_persp_span() 727 case GL_REPLACE: in fast_persp_span() 746 case GL_REPLACE: in fast_persp_span() 774 case GL_REPLACE: in fast_persp_span() 1093 && (envMode == GL_REPLACE || envMode == GL_DECAL) in _swrast_choose_triangle()
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/external/angle/src/tests/gl_tests/gles1/ |
D | BootAnimationTest.cpp | 119 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in testSetUp() 125 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in testSetUp()
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D | TextureEnvTest.cpp | 260 GL_ADD, GL_BLEND, GL_COMBINE, GL_DECAL, GL_MODULATE, GL_REPLACE, in TEST_P() 264 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, in TEST_P() 269 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, GL_SUBTRACT, GL_INTERPOLATE, in TEST_P()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 104 case GL_REPLACE: in intel_translate_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv04_state_frag.c | 187 case GL_REPLACE: in setup_combiner() 241 case GL_REPLACE: in get_texenv_mode()
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D | nouveau_gldefs.h | 138 case GL_REPLACE: in nvgl_stencil_op()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 98 case GL_REPLACE: in intel_translate_stencil_op()
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