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Searched refs:GL_REPLACE (Results 1 – 25 of 95) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeFragmentApiTests.cpp106 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init()
108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
Des2fDepthStencilTests.cpp745 GL_REPLACE, in randomDepthStencilState()
807 { "replace", GL_REPLACE }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init()
884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init()
954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init()
955 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
956 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init()
994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE; in init()
[all …]
Des2fStencilTests.cpp431 …dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
436 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init()
440 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init()
483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp226 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked()
268 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
665 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
713 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
DReadOnlyFeedbackLoopTest.cpp688 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
815 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
841 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
941 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
DBlitFramebufferANGLETest.cpp373 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in BlitStencilTestHelper()
1815 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
1990 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2083 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2243 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2306 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2374 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
2528 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in TEST_P()
/external/mesa3d/src/mesa/main/
Dtexstate.c201 mode = GL_REPLACE; in calculate_derived_texenv()
204 case GL_REPLACE: in calculate_derived_texenv()
206 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; in calculate_derived_texenv()
212 mode_a = GL_REPLACE; in calculate_derived_texenv()
231 mode_rgb = GL_REPLACE; in calculate_derived_texenv()
245 mode_rgb = GL_REPLACE; in calculate_derived_texenv()
268 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; in calculate_derived_texenv()
280 ? mode_rgb : GL_REPLACE; in calculate_derived_texenv()
282 ? mode_a : GL_REPLACE; in calculate_derived_texenv()
414 case GL_REPLACE: return TEXENV_MODE_REPLACE; in tex_combine_translate_mode()
[all …]
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp562 GL_REPLACE, in init()
573 GL_REPLACE, in init()
584 GL_REPLACE, in init()
707 GL_REPLACE, in init()
718 GL_REPLACE, in init()
729 GL_REPLACE, in init()
Des2pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
Des2pRedundantStateChangeTests.cpp246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeFragmentApiTests.cpp114 glStencilOp(-1, GL_ZERO, GL_REPLACE); in init()
116 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
125 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
130 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
132 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
Des3fDepthStencilTests.cpp745 GL_REPLACE, in randomDepthStencilState()
807 { "replace", GL_REPLACE }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init()
884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
885 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init()
954 params.stencil[notVisible].stencilFailOp = GL_REPLACE; in init()
955 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init()
956 params.stencil[notVisible].depthPassOp = GL_REPLACE; in init()
994 params.stencil[rr::FACETYPE_BACK].stencilFailOp = GL_REPLACE; in init()
[all …]
Des3fFboInvalidateTests.cpp156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
[all …]
Des3fStencilTests.cpp434 …dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
439 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init()
443 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLACE)); in init()
486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp624 GL_REPLACE, in init()
635 GL_REPLACE, in init()
646 GL_REPLACE, in init()
769 GL_REPLACE, in init()
780 GL_REPLACE, in init()
791 GL_REPLACE, in init()
Des3pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeFragmentApiTests.cpp105 ctx.glStencilOp(-1, GL_ZERO, GL_REPLACE); in stencil_op()
107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op()
117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate()
122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate()
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
282 mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
284 mDepthStencilStateKey.stencilBackFail = GL_REPLACE; in ensureResourcesInitialized()
285 mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
286 mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
/external/mesa3d/src/mesa/swrast/
Ds_triangle.c427 case GL_REPLACE: in affine_span()
455 case GL_REPLACE: in affine_span()
476 case GL_REPLACE: in affine_span()
504 case GL_REPLACE: in affine_span()
699 case GL_REPLACE: in fast_persp_span()
727 case GL_REPLACE: in fast_persp_span()
746 case GL_REPLACE: in fast_persp_span()
774 case GL_REPLACE: in fast_persp_span()
1093 && (envMode == GL_REPLACE || envMode == GL_DECAL) in _swrast_choose_triangle()
/external/angle/src/tests/gl_tests/gles1/
DBootAnimationTest.cpp119 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in testSetUp()
125 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in testSetUp()
DTextureEnvTest.cpp260 GL_ADD, GL_BLEND, GL_COMBINE, GL_DECAL, GL_MODULATE, GL_REPLACE, in TEST_P()
264 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, in TEST_P()
269 GL_MODULATE, GL_REPLACE, GL_ADD, GL_ADD_SIGNED, GL_SUBTRACT, GL_INTERPOLATE, in TEST_P()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c104 case GL_REPLACE: in intel_translate_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_state_frag.c187 case GL_REPLACE: in setup_combiner()
241 case GL_REPLACE: in get_texenv_mode()
Dnouveau_gldefs.h138 case GL_REPLACE: in nvgl_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c98 case GL_REPLACE: in intel_translate_stencil_op()

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