Home
last modified time | relevance | path

Searched refs:GL_RGBA8 (Results 1 – 25 of 363) sorted by relevance

12345678910>>...15

/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTests.cpp86 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init()
110 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
134 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init()
144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init()
168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init()
176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init()
186 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init()
209 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
221 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init()
229 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
[all …]
DesextcTextureBorderClampSamplingTextureGroup.cpp61 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init()
85 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
109 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init()
119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init()
143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init()
151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init()
161 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init()
185 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
197 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init()
205 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
[all …]
/external/angle/src/tests/gl_tests/
DTextureMultisampleTest.cpp303 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); in TEST_P()
318 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
325 texStorageMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
328 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); in TEST_P()
333 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); in TEST_P()
338 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
341 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
348 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
414 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxColorTextureSamples, GL_RGBA8, 1, 1, in TEST_P()
438 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in TEST_P()
[all …]
DPixelLocalStorageTest.cpp605 PLSTestTexture tex1(GL_RGBA8); in TEST_P()
707 PLSTestTexture tex8f(GL_RGBA8, 1, 1); in TEST_P()
921 texs.emplace_back(GL_RGBA8); in TEST_P()
1049 PLSTestTexture tex(GL_RGBA8); in TEST_P()
1103 PLSTestTexture tex(GL_RGBA8); in TEST_P()
1145 PLSTestTexture tex(GL_RGBA8); in TEST_P()
1292 glFramebufferMemorylessPixelLocalStorageANGLE(1, GL_RGBA8); in TEST_P()
1295 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, W, H); in TEST_P()
1516 PLSTestTexture tex(GL_RGBA8); in TEST_P()
1586 PLSTestTexture tex2(GL_RGBA8); in TEST_P()
[all …]
DFramebufferMultiviewTest.cpp174 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
228 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
252 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
273 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
283 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
289 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); in TEST_P()
313 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
340 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
368 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
[all …]
DFramebufferTest.cpp147 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0); in testZeroHeightRenderbuffer()
344 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
703 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
704 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
705 glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
708 glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
709 glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
712 glTexImage2D(GL_TEXTURE_2D, 6, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
769 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip0Data.data()); in TEST_P()
770 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip1Data.data()); in TEST_P()
[all …]
DRenderbufferMultisampleTest.cpp109 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, in TEST_P()
114 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P()
124 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, in TEST_P()
209 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, getWindowWidth(), in TEST_P()
220 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
DSampleVariablesTest.cpp70 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in TEST_P()
75 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, numSampleCounts, in TEST_P()
87 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, GL_RGBA8, 1, 1); in TEST_P()
314 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in TEST_P()
319 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, numSampleCounts, in TEST_P()
341 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, GL_RGBA8, 1, 1); in TEST_P()
416 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in TEST_P()
421 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, numSampleCounts, in TEST_P()
439 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCount, GL_RGBA8, 1, 1); in TEST_P()
DTextureRectangleTest.cpp145 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8, 16, 16); in TEST_P()
155 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 5, GL_RGBA8, 16, 16); in TEST_P()
168 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8, maxSize, maxSize); in TEST_P()
177 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8, maxSize + 1, maxSize); in TEST_P()
179 TexStorage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8, maxSize, maxSize + 1); in TEST_P()
415 glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 1, GL_RGBA8, 0, 0, 1, 1, 0); in TEST_P()
419 glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ANGLE, 0, GL_RGBA8, 0, 0, 1, 1, 0); in TEST_P()
DReadOnlyFeedbackLoopTest.cpp183 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
251 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
335 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
419 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
506 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
540 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
611 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
668 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
706 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
795 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
[all …]
DBlitFramebufferANGLETest.cpp205 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, getWindowWidth(), in testSetUp()
1560 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 2); in BlitDepthStencilPixelByPixelTestHelper()
1609 glTexImage3D(sourceTarget, 0, GL_RGBA8, kTexWidth, kTexHeight, kTexDepth, 0, GL_RGBA, in test3DBlit()
1615 glTexImage3D(destTarget, 0, GL_RGBA8, kTexWidth, kTexHeight, kTexDepth, 0, GL_RGBA, in test3DBlit()
1747 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P()
1794 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 128, 128); in TEST_P()
1863 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 256, 256); in TEST_P()
1867 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256); in TEST_P()
1921 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 256, 256); in TEST_P()
1925 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256); in TEST_P()
[all …]
DVulkanFramebufferTest.cpp68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 100, 100, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
69 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
70 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 5, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp198 ResultData create<GL_TEXTURE_2D, GL_RGBA8>(const Functions& gl) in create()
200 return createTexture2D<unsigned char>(gl, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
204 ResultData create<GL_TEXTURE_3D, GL_RGBA8>(const Functions& gl) in create()
206 return createTexture3D<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
210 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA8>(const Functions& gl) in create()
212 return createCubeMap<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create()
230 return createTexture2DArray<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
288 ResultData create<GL_TEXTURE_1D, GL_RGBA8>(const Functions& gl) in create()
290 return createTexture1D<unsigned char>(gl, 4, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
[all …]
DglcFramebufferCompleteness.cpp225 …testContext.renderbufferStorageMultisample(testContext.rboIds[0], GL_RENDERBUFFER, 1, GL_RGBA8, TE… in isDifferentRboSampleCountsSupported()
258 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, … in isDifferentTextureSampleCountsSupported()
369 … context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, in __anon57e21ebd0a02()
397 …context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, in __anon57e21ebd0c02()
420 …context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, in __anon57e21ebd0d02()
465 …context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, in __anon57e21ebd1102()
467 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH >> 1, in __anon57e21ebd1102()
469 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 3, GL_RGBA8, TEXTURE_WIDTH >> 3, in __anon57e21ebd1102()
487 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 2, GL_RGBA8, TEXTURE_WIDTH >> 2, in __anon57e21ebd1302()
521 …context.texImage2D(cubemapTextureTargets[i], 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RGB… in __anon57e21ebd1502()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayTex3DValidation.cpp90 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth… in iterate()
99 GL_RGBA8, /* internalformat*/ in iterate()
115 GL_RGBA8, /* internalformat*/ in iterate()
125 GL_RGBA8, /* internalformat*/ in iterate()
141 GL_RGBA8, /* internalformat */ in iterate()
155 GL_RGBA8, /* internalformat*/ in iterate()
172 GL_RGBA8, /* internalformat*/ in iterate()
DesextcTextureCubeMapArrayFBOIncompleteness.cpp178 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate()
241 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate()
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dtexture_format_table_autogen.cpp82 GL_RGBA8, in Get()
98 GL_RGBA8, in Get()
133 GL_RGBA8, in Get()
149 GL_RGBA8, in Get()
248 GL_RGBA8, in Get()
281 GL_RGBA8, in Get()
297 GL_RGBA8, in Get()
329 GL_RGBA8, in Get()
345 GL_RGBA8, in Get()
361 GL_RGBA8, in Get()
[all …]
/external/OpenCL-CTS/test_conformance/gl/
Dcommon.h38 { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, kUChar },
39 { GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar },
40 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar },
43 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, kUChar },
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat()
232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render()
1208 const deUint32 colorFormat = GL_RGBA8; in render()
1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render()
1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init()
[all …]
Des3fFboMultisampleTests.cpp269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test()
284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test()
300 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp1, GL_RGBA8, W1, H1); in test()
306 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp2, GL_RGBA8, W2, H2); in test()
326 const tcu::RGBA threshold (tcu::max(getFormatThreshold(GL_RGBA8), tcu::RGBA(12, 12, 12, 12))); in test()
356 GL_RGBA8, in init()
406 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGetTextureSubImageTests.cpp185 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_te… in prepare()
191 …gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL… in prepare()
198 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,… in prepare()
205 …gl.texImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, G… in prepare()
917 …gl.texImage1D(target, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_d… in prepare()
923 gl.texImage2D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, in prepare()
928 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
931 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
934 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
937 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare()
[all …]
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp261 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_si… in iterate()
279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */, in iterate()
300 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate()
312 GL_RGBA8, 1, /* width */ in iterate()
324 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate()
337 GL_RGBA8, 0, /* width */ in iterate()
360 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8 /* sizedinternalfo… in iterate()
373 GL_RGBA8, 0, /* width */ in iterate()
385 GL_RGBA8, -1, /* width */ in iterate()
623 const glw::GLenum internalformat = GL_RGBA8; in iterate()
[all …]
Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp213 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate()
225 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate()
236 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, 1, GL_TRUE); in iterate()
253 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, max_array_textu… in iterate()
272 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, in iterate()
284 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, max_texture_size, in iterate()
381 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, true); in iterate()
1093 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE, /* invalid texture target */ 1, GL_RGBA8, 1,… in iterate()
/external/deqp/modules/gles31/functional/
Des31fTextureBufferTests.cpp362 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
433 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
514 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
670 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
679 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
689 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
711 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
720 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests()
730 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests()
753 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests()
[all …]
Des31fInternalFormatQueryTests.cpp236 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
251 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
294 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
312 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
328 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
343 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
390 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()

12345678910>>...15