Searched refs:GL_SHADER (Results 1 – 14 of 14) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fDebugTests.cpp | 1707 case GL_SHADER: in iterate() 1783 case GL_SHADER: gl.deleteShader(object); break; in iterate() 1904 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() 1986 gl.objectLabel(GL_SHADER, shader, -2, msg); in iterate() 1990 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL); in iterate() 1996 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() 2078 gl.objectLabel(GL_SHADER, shader, 12, msg); in iterate() 2083 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() 2130 gl.objectLabel(GL_SHADER, shader, 0, msg); in iterate() 2135 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() [all …]
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/external/mesa3d/src/mesa/main/ |
D | objectlabel.c | 148 case GL_SHADER: in get_label_pointer()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 1253 #define GL_SHADER 0x82E1 macro
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/external/deqp/external/openglcts/modules/common/ |
D | glcKHRDebugTests.cpp | 692 { GL_SHADER, createShader, deleteShader, "Shader" }, in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 638 #define GL_SHADER 0x82E1 macro
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/external/angle/include/GLES3/ |
D | gl32.h | 1546 #define GL_SHADER 0x82E1 macro
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1565 #define GL_SHADER 0x82E1 macro
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/external/angle/src/libANGLE/ |
D | validationES2.cpp | 2155 case GL_SHADER: in ValidateObjectIdentifierAndName()
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D | Context.cpp | 1356 case GL_SHADER: in getLabeledObject()
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/external/cronet/third_party/quic_trace/src/third_party/glew/include/GL/ |
D | glew.h | 2941 #define GL_SHADER 0x82E1 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2284 #define GL_SHADER 0x82E1 macro
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D | glext.h | 2232 #define GL_SHADER 0x82E1 macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 13660 #define GL_SHADER 0x82E1 macro
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/external/libepoxy/prebuilt-intermediates/include/epoxy/ |
D | gl_generated.h | 2786 #define GL_SHADER 0x82E1 macro
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